Barbarian
Base Class: Barbarian

Blood :)

Blood Frenzy

Starting when you choose this path at 3rd level, you can go into a Blood Frenzy when you rage. If you do so, for the duration of your rage you can make a single melee (Bite) attack as a bonus action on each of your turns after this one, when you do so you gain 1Hp and get 5 temp Hp. While raging, if you fall bellow half of your max health rounded down, You must roll a Wisdom Saving Throw = 8 + the number of creatures you have killed while raging on your turn, if you fail you must attack the nearest creature with your bonus action Bite Attack. (Reroll your saving throw until you pass or your rage ends) .  When your rage ends, you suffer one level of exhaustion if you have not killed a number of creatures equal to your barbarian level.

Blood Follower

Beginning at 6th level, you can’t be charmed or frightened while in Blood Frenzy . If you are charmed or frightened when you enter Blood Frenzy, the effect is suspended for the duration of the rage. Your Desire for Blood draws you to go for vulnerable points, once per turn on a hit you can do an additional d6 damage. If you have Hit with a bite attack, you can roll a survival check to track the smell of their blood for 1d4 hours.

D6 turn into d8 at 8th level. D10 at 10. D12 at 12.

Intimidating Presence

Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Wisdom modifier) or be frightened of you until for a minute. On subsequent turns of the creature, the creature can try to succeed the saving throw, trying takes a whole action. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you. While they are frightened of you in this way you deal additional damage equal to your proficiency bonus to that creature.

If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 48 hours.

Retaliation

Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee Bite attack against that creature. When you bite attack this way you gain 5 health and 10 temp hp.

Comments

Posts Quoted:
Reply
Clear All Quotes