Warlock
Base Class: Warlock

You made a pact with death itself and now you are in league with death which has many enemies, all of which mainly consists of undead creatures.

Undeath’s debt

Since you are very familiar with death, you are also learned the debt that is due when you become undead. With this knowledge, like any sensible person, you don’t trifle with the Gods that you have bargained with to the point to where you have started to despise the vary idea of it.

All undead creatures within 10ft. of you become vulnerable to all damage even if they were immune to it before this feature until they leave the radius. This gets buffed as you level up. Additionally you can’t heal unnaturally except by the regeneration spell.

Death

You can skip your turn to activate the following affect:

All undead creatures within a fifteen foot radius instantly dies when you use this ability or if an undead creature enters the radius this round. All corpses that were once in the radius cannot gain their’s or any other’s soul.(If they were to be revived, they wouldn’t have a personality or have anything specific that they would like to do.) You must perform this at the end of every combat.

X2 damage

X2 damage dealt to all undead creatures within 10ft. of you

X3damage 20ft.

Same restrictions as before but it is 3 times the damage and 20ft. For the radius.

X3damage 5ft.

Same restrictions as before but it is three times the damage but only a five foot radius.

X4damage 5ft.

Same restrictions as before but it is 4 times the damage but only a 5ft. radius.

Woe to all the doom souls (cough cough “or maybe not” cough cough)

As it was said before, you have grown to despise the idea of denying your patrons what they want. As a result healing unnatural doesn’t normally happen around you and you have extra spells that go with the no healing. The following changes:

When any spell that heals is cast that you can hear, the caster and the the person who the spell is giving hit points to each take necrotic damage equal to half the hit points healed. The spell must be a higher level than you can currently cast. This includes mystic arcanum.

You can learn the following spells when you can cast the corresponding level. Sleep, Harm, Fireball, Lightning Bolt, Evard’s Black Tentacles, Magic Missile, Conjure Elemental, Haste, Glyph of Warding, Blight

Death to the cowards

Whenever a person in a 60ft. radius of you casts a non-damaging spell of any level that uses verbal components, they must either take 10d10- the spell level multiplied by 2, or not cast the spell. They retain the spell slot if they choose the second option. This ability includes counter spell. The damage is psychic. This increases on level 20.

Level 20, Cowards must die

It is like before but you can now spend five souls per stack. Each stack does the ability over.(example: you spend 20 souls on stack, this would cause a person who casted a first level spell to take 45d10 psychic damage if you include the first stack that is for free.) You can use this ability any number of times as long as you have the reactions to spend. The stacks stay until the spell is fully casted. The reactions must all be in a row and can’t have any other reactions between them.

Sense of death

You have spent so much time killing undead creatures to the point to where you can sense how many hit points an undead creature started with when you used this feature and when you use a bonus action, reaction, action, or Eldridge blast removing all but one of the blasts. This only works on a single target unless you change the target to a different undead which takes one of the options listed above.

Debt collector

As you have already collected the debt of many undead things, you have finally decided that giving some of these souls to the people who sent you to collect them in the first place just might be a good idea. From now on every soul you gain from killing someone, can be used to further empower yourself. You must choose one of three paths though. The path of action, the path of bonus action, or the path of reaction. Each path has its own ability. They all require a certain amount of souls, and each of them have their own stack modifier.

Path of action

You have chosen the path of action. You can now do the following Doran action:

You may pay souls equal to eight times the desired amount divided by three rounded up. You gain actions equal to the desired number from above(Example: You want to have three actions that means that you take three multiplied by eight which is twenty four, and then you take that number and divide it by three which is eight. This means that you would pay three souls for the desired three actions. This can be upscaled tremendously.) 

Path of bonus action

You have chosen the path of bonus action. You can now do one of the following for a bonus action:

You may pay ten times the desired number to be able to cast Eldridge blast as a bonus action for the desired number from above.

You may pay all of your current souls and the souls you gain from this combat to give yourself that many bonus actions divided by ten to a maximum of ten. If you go over you and your allies are now able to cast Eldridge blast as a bonus action for the amount of overflow divided by ten rounded up. When your Allies cast Eldridge blast in this way, they use your charisma modifier, your proficiency bonus, and you invocations that affect Eldridge blast.

Path of reaction

You have chosen the path of reaction. You can now do the following for a reaction:

You may pay five times the desired amount divide by two round up to gain an amount of reactions as the desired number from above.(Example: You want to get three reactions so you take three times five which is fifteen, then you take fifteen divided by two and round up which is eight. This also can be tremendously upscaled.) These reactions can all be spent on the same turn as well.

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