Bard
Base Class: Bard

The bards that have learnt at the College of Dirge usually focus on the more dreadful compositions that have been orchestrated across the Forgotten Realms. Many of these bards play at theatres to immerse the audience in the deaths of characters, some of them play at funerals to help people's tears drop.

Mind Split

At 3rd level, you gain the ability to target your opponent's sanity. You know the Vicious Mockery cantrip, which doesn't count against the number of bard cantrips you know. When you use it, you can choose to reroll one of the damage die, but you must use the new roll.

Steal Hope

At 3rd level, you gain the ability to forcefully transfer peoples inspiration. As a bonus action, you may choose a creature within 60 feet of you. The creature must make a Charisma saving throw, losing 1d4 on their next attack roll, ability check or saving throw, and you recover one use of your bardic inspiration on a failed save.

Sharp Mind

At 6th level, your mind and soul become trained against their weaknesses, allowing you to be unhindered by enchantments. If you are frightened or charmed, then as a bonus action you can expend one use of your bardic inspiration to end the effect.

Deathly Spur

At 14th level, you have witnessed enough death to lose the fear it has imposed on you, and instead perceive it's beauty. When you witness the death of a creature that isn't you ally, you recover all uses of your bardic inspiration and gain advantage on your next attack roll, ability check or saving throw.

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