Base Class: Paladin
The Oath of the Wild Hunt is an oath sworn in the witness of Dryads, Hunters, and Druids. Those who sweat this oath recognize that this path is not one easily walked, and that they have chosen to become a relentless beast in the world of the wilderness.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Stance of the Huntsmen. As a bonus action, you can enter the stance of the hunter, allowing the use of divine smites with ranged weapons. This stance lasts for a minute or until you are incapacitated.
Hunter of All Evil. As an action, you become fueled with the spirited of the hunt. You can choose one of the following benefits that last for an hour.
- You gain advantage on all Persuasion, Intimidation, and Insight checks made to learn information about your quarry.
- You gain advantage on Perception, Investigation, Arcana, Nature, and Survival checks made to locate your quarry.
- You gain advantage on all saving throws and skill checks made to maintain pursuit of your quarry while you chase them.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of the Iron Willed
Starting at 7th level, you and creatures within 10 feet of you cannot be frightened while you are conscious.
Hindering Smite
Beginning at 15th level, your smites now have a tethering effect. When a creature is hit with a smite attack by you, they must make a Constitution Saving Throw. On a failure, their speed is reduced by half. On a success, they suffer no effect.
Aspect of the Apex Predator
At 20th level, as an action, you can become a dreadful hunter; unstoppable, and unmerciful. You grow aspects of the beast, including antlers, horns, tusks, wings, and any other characteristics that reflect your hunting prowess. In addition, you gain the following benefits:
- You gain Truesight with a range of 60 feet.
- Your speed cannot be reduced in any way, and you become immune to being grappled or restrained.
- Your walking speed is doubled, and your wings give you a flying speed equal to your walking speed.
- Enemies have disadvantage on saving throws made to avoid being grappled or restrained by you.
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