Base Class: Fighter
A divine warrior, you lead warriors into battle, protecting them and empowering them with spells and abilities. With magic at your side, you can ward allies with magical shields or heal their wounds to keep them in the battle
Spellcasting
When you reach 3rd level, you augment your angelic fighting style with divine magicks. See Spells Rules for the general rules of spellcasting and the Spells Listing for the Cleric spell list.
Cantrips
You learn two cantrips of your choice from the Cleric spell list. You learn an additional Cleric cantrip of your choice at 10th level.
Spell Slots
The Valkyrie Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Cure Wounds and have a 1st-level and a 2nd-level spell slot available, you can cast Cure Wounds using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level Cleric spells of your choice, two of which you must choose from the abjuration and evocation spells on the Cleric spell list.
The Spells Known column of the Valkyrie Spellcasting table shows when you learn more Cleric spells of 1st level or higher. Each of these spells must be an abjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the Cleric spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or evocation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Wisdom is your spellcasting ability for your Cleric spells, since you learn your spells through Faith and Prayer. You use your WIsdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a Cleric spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Eldritch Knight Spellcasting
|
Fighter Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Valkyries Watch
Starting at 3rd level, your valkyrian magic allows you to create a defensive barrier around yourself or others. Whenever you cast a 1st-level spell or higher, you can grant a creature within 15 feet of you +1 to their AC until the start of your next turn. This bonus increases to +2 at 10th level and +3 at 15th level. You can use this ability a number of times equal to your proficiency bonus. You regain all expended uses when you finish a short rest or long rest.
Valorous Command
Starting at 3rd level, you can inspire valor and faith. Whenever you use action surge and either attack or cast a spell, an allied creature within 30 feet of you that can see or hear you may use its reaction to make an attack or cast a spell with a casting time of 1 action.
Angelic Guardian
At 7th level, you have learned to protect your allies from further harm, watching over them. You can cast the [spell/]Warding Bond[spell] spell without needing material components a number of times equal to your proficiency bonus, and regain all expended uses when you finish a short rest.
When cast in this manner, you can move up to 30 feet towards the warded creature as a reaction whenever it takes damage. This movement increases to 60 feet at 15th-level.
Resplendent Glory
Starting at 10th level, your valkyrian blessings have allowed you to stave off the death of your allies. Whenever a creature would be reduced to 0 hit points within 30 feet of you, you can use your reaction to instead have them drop to 1 hit point and gain temporary hit points equal to your fighter level plus your wisdom modifier. In addition, they gain the benefits of your Valkyries Watch feature. You can use this ability once per long rest.
In addition, whenever you make the attack action, you can replace one of your attacks with the casting of a cantrip.
Freya's Exalted
Starting at 15th level, you have been recognized as a herald of battle by freya. As a bonus action, you can sprout angelic wings, granting you a flying speed of 60 feet. You can also use your bonus action to dismiss the wings.
In addition, whenever you make an attack action, you can use your bonus action to cast a spell of 1st level or higher with a cast time of 1 action
War Leader
Starting at 18th level, you can command the battlefield, inspiring your allies to commit great deeds of honor and courage. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make an attack or cast a cantrip. If the spell targets more than 1 ally, they each can make this reaction.
In addition, you and friendly creatures within 5 feet of you gain resistance to radiant and necrotic damage and have advantage on saving throws against being frightened.
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