Rogue
Base Class: Rogue

Across the planes there exist numerous wastelands, unsettled by the common folk. Dangerous and untamed, much akin to the rogues who call these badlands home. These rogues see the wilderness as yet another challenge to overcome. A lawless and feral world where bandits rule and the unsociable thrive for many years to come.

Bonus Proficiencies

You gain proficiency in two of the following skills of your choice: Animal Handling, Insight, Nature, or Survival. You can instead gain proficiency with one tool of your choice in replace of one choice of skill.

Animal Handling

You gain proficiency in Animal Handling

Insight

You gain proficiency in Insight.

Nature

You gain proficiency in Nature

Survival

You gain proficiency in Survival.

Bonus Proficiencies 2

You gain proficiency in two of the following skills of your choice: Animal Handling, Insight, Nature, or Survival. You can instead gain proficiency with one tool of your choice in replace of one choice of skill.

Animal Handling

You gain proficiency in Animal Handling

Insight

You gain proficiency in Insight

Nature

You gain proficiency in Nature

Survival

You gain proficiency in Survival.

Combat Superiority

You’ve displayed outstanding superiority in combat across the lands. You gain a set of abilities that are fueled by special dice called superiority dice.
Maneuvers. You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You learn two additional maneuvers of your choice at the 9th and 17th levels. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
Superiority Dice. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at the 9th level and one more at the  17th level. Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects.
The saving throw DC is calculated as follows: 
Superiority Save DC = 8 + your proficiency bonus + your Wisdom modifier

Secret Arts

You’ve learned a limited amount of magic from your times of isolation. You can cast Hunter’s Mark and Wolf Fang Fist with this feature. Wisdom is your spellcasting ability for these spells. Once you cast either spell with this feature, you can’t do so again until you finish a long rest, unless you expend one superiority die to cast it again.

Lupine Awakening

You have advantage on Wisdom (Perception) checks that rely on hearing or smell and the distance of your long and high jumps increases by 10 additional feet (this extra distance costs movement as normal).

Combat Supremecy

Now at level 9, your combat skills reach a new level of power and supremacy. You gain additional combat abilities fueled by this skill.
Maneuvers. From the Battle Master fighter archetype table, you can select an additional 2 maneuvers. You can also at this time replace one of your previous selections if you wish. 
Superiority Dice. Now at level 9 you now have 5 Superiority Dice. You regain used dice after a short or long rest. 

Lonely Wolf

When you and any creature of your choice within 10 feet of you rolls initiative, and there are more hostile creatures than friendly ones, you gain a bonus to initiative equal to twice your Wisdom modifier.

Bandit of the Wilds

You’ve made the wastelands your stronghold. When you reduce a creature to 0 hit points with your Sneak Attack class feature, you regain a superiority die.

Combat Sovereign

Your combat abilities have reached their peak in power making you a true expert in combat and providing you with even more skill.
Maneuvers. You learn the final two maneuvers from the table under the Battle Master Archetype. You may also replace any previously learned maneuver with a different one.
Superiority Dice. You gain one additional superiority dice making your base total 6. You regain your superiority dice after a short or long rest.

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