Base Class: Barbarian
A barbarians rage is an intense culmination of inner emotion, for the fearmonger this emotion is terror. Utilizing an innate ability to strike fear into the hearts of others, the fearmonger feeds off of the startling emotions of their enemies. Your dreadful rage keeps others at bay, for better and worse.
Visage of Terror
When you rage, you set fear into the hearts of those around you. Upon raging, all enemy creatures within 20 feet of you must make a DC 10 (+proficiency bonus) wisdom saving throw or become frightened of you. In addition, you get 2 temporary hitpoints for each creature frightened this way.
Visage of terror can be activated as an action once per turn while raging, though temporary hp cannot be gained this way.
Scary Sentinel
You can’t be frightened and you get advantage on attacks made against frightened creatures, in addition, any allies within 20 feet of you get advantage on attacks made against frightened creatures.
Freeze With Fear
Beginning at 10th level, as an action, you can paralyze a creature with fear within 20 ft., that you can see. If it can see or hear you, it must succeed on a DC 10 (+proficiency bonus) wisdom saving throw or be paralyzed until the end of the next turn.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Emanate Horror
Starting at 14th level, if a creature attempts to frighten you, it must instead make a DC 12 (+proficiency bonus) wisdom saving throw or be paralyzed with fear. Additionally, any allies within 20 ft. gain advantage on saving throws against being frightened
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