Base Class: Bard
Red Mage is a hybrid ranged/melee style achieved via high-speed positioning. In battle, Red Mages use rapiers for melee strikes and Red Magic for ranged attacks. They deal massive damage by linking multiple spells with Dualcast and following them up with melee attacks.
Flair of Style
When you join the College of Red Mages at 3rd level, Your AC while not wearing Armor or a Shield is 10 + Dex Mod + Cha Mod.
In addition, while not wearing armor, your base movement speed is increased by 10 ft
Dual-Casting
A number of times equal to your proficiency bonus per long rest, you can turn a spell with the casting time of one Action into a Bonus Action, following the normal Bonus Action spell casting rule.
Additionally, when your Spellcasting feature lets you learn or replace a bard cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the bard spell list or the sorcerer spell list.
Crimson Flourish
At 3rd level, you learn to perform impressive displays of martial prowess and speed.
Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Crimson Flourish options of your choice. You can use only one Crimson Flourish option per turn.
Dazzling Flourish. You can expend one use of your Bardic Inspiration to cause an enemy within 5 feet of you to become distracted, allowing your allies to gain advantage on attacks against the target till the start of your next turn
Blinding Flourish. You can expend one use of your Bardic Inspiration to perform an additional attack as part of your Attack Action
Displacement. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals twice the number you roll on the Bardic Inspiration die. Regardless if the attack hits or not, you can jump backwards up to 15 feet back. This movement does provoke an attack of opportunity.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Liquification
Starting at 14th level, as a bonus action, you can expend a use of Bardic inspiration, and you recover a number of spell slots equal to half the numbered Rolled rounded up (Rolling a 6 means you can recover up to 3 levels of spell slots)
Previous Versions
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