Monk
Base Class: Monk

Hailing from the Yorshka gardens, the Feral Kings have developed their senses and strengths far beyond that of the average creatures. Their knowledge of the world allows them to perceive and understand in a deeper way, and likewise has allowed them to become as harsh as the world that surrounds them.

Feral Posture

At 3 level the Feral Kings wild nature begins to develop, the senses remaining the same, but the battle capabilities advancing. Whilst in combat the Feral King(s) may roll an intimidation roll against the target must roll a wisdom saving throw, if they fail the target becomes frightened and have disadvantage only against the Feral King. (This can only be used on one target and lasts 2 turns or until the target is dead).

Savage Rage

Upon reaching 10 points of Stress, The Feral King goes into a rage for the rest of combat.

Upon entering this rage gain one bonus action, additionally gain +1 to intimidation and strength.

The Feral Fists you have gain an additional +2 to the base damage.

 

Blood Sense

The world and you are nearly in sync, gain an addition +1 to your insight and perception. You’ve also become wilder, gaining +1 on intimidation.

At 6 level gain access to “Scent of Blood” and “Lesser Foe”. Use a perception check against a target (DC up to the DM), if you succeed reveal the health and AC of a target.

If you’re against an enemy whose AC is lower than yours roll a STR check, if it is a natural 18, break a leg or arm (Dealing 1d10+STR mod). (Leg halves movement and gives disadvantage on movement). (Arm gives disadvantage on attacks).

Max Stress Points decrease to 7.

Enhanced Senses

At 5 level the Feral King becomes more entuned with their senses, gaining an additional +1 to their perception and insight.

 

Along with their senses heightening their combat skills develop as well. If a target attacks the Feral King, once per combat the Feral King may choose to attempt a dodge (Only counts as a use if it succeeds). The Feral King must roll a DEX throw of varying difficulty, based on DM’s discretion.

Natures Blessing

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