Base Class: Fighter
The blade dancer focuses on the art of melee combat. As any other fighter she can fight with any martial weapon, but no other archetype has as breathtaking a display of such deadly art. The blade dancer is both dexterous and charismatic. The blade dancer truly makes combat an art, so much so that it is mesmerizing to behold. Those that have fought a blade dancer and survived hope to never encounter another lest death take them the next time they see that dance.
Blade Dancers seem unimposing to those unfamiliar with them. The weapons they wield are typically smaller than other fighters use and they never wear armor. Believing them to be less dangerous than a combatant in full-plate wielding a greatsword is a fatal mistake. The blade dancer will not just make you pay for this mistake, she will make your demise a beautiful work of art.
To make the most effective blade dancer your first ability score should be in dexterity. Next should be charisma as most of the class features are tied to this. To maximize the benefits in offense choose the two-weapon fighting style.
Mesmerizing Defense
Starting when you choose this archetype at 3rd level you get an unarmored bonus equal to your charisma modifier as long as you are not wearing armor and are using at least one melee finesse weapon.
Skill Proficiency
Beginning at the 3rd level when you select this archetype you gain proficiency in the performance skill when wielding finesse weapons. This increases to expertise at the 10th level.
Performance Expertise
At level 10 you gain expertise in performance when wielding a finesse weapon.
Performance Proficiency
Proficient in the performance skill when wielding finesse weapons.
Dancing Attack
Starting at 10th level you can make a performance check at the start of your turn each round. For every 5 points of your skill check add +1 to your attack role.
Charismatic Strike
Starting at 15th level you are nearly one with the dance. You can now add your charisma bonus to your damage rolls for melee attacks with finesse weapons.
Death Dance
Starting at 18th level your dance is now a devastating dervish. Your critical range changes to 18-20 whenever you wield finesse weapons.
Dancing Critical
Starting at 7th level as you dance with your blades you are ever better at striking true. Your Critical range with finesse weapons increases on your die roll to 19-20.
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