Base Class: Wizard
A Blood Mage explores the cosmic forces of life and death. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As you progress, you learn to sap the life force from your self to power your spells, transforming that vital energy into magical power you can manipulate.
Most people see Blood Mages as menacing, or even villainous, due to the close association with demons and devils. Not all Blood Mages are evil, but the forces they manipulate are considered taboo by many societies.
Blood mages will most of the time have scars all over there body from self inflected wounds.
Sacrificial Casting
At 2nd level, you gain the ability to use your life force to power a spell. When you cast a spell that requires a material component you can replace that component with your own blood. When you cast a spell in this way you deal 1D4 damage to your self. Most of the time this damage is dealt with a dagger however you just need a way to draw blood. This feature can not replace a material component if it costs more then 10GP.
Blood Powered
At 2nd level, you gain the ability to use your life force to increase the power of your spell. When you cast a spell you can expend a number of hit die equal to the expended spell slot level to increase the spell level by 1. Immediately after you cast the spell, roll the Hit Die. You take damage equal to the numbers rolled. Most of the time this damage is dealt with a dagger however you just need a way to draw blood. When you cast a spell in this way that requires a material component you can replace that component with your own blood. This feature can not replace a material component if it costs more then 50GP.
Seal Life
At 6th level, you add the vampiric touch spell to your spellbook if it is not there already.
When you cast vampiric touch you gain these benefits:
- You can regain hit points equal to the amount of necrotic damage dealt instead of half.
- When you kill a creatures with this spell you gain 1 blood point. you can have a number of blood points equal to your intelligent modifier (minimum of one). You can expend any number of blood points to replace hit die when you cast a spell using your Blood Powered feature. Whenever you finish a long rest, your number of blood points resets to one.
Nerve Scars
Beginning at 10th level, you have resistance to damage dealt by sacrificial casting, and blood powered features, as well as damage from the life transference spell however the healing a ally gains is the same as if you took full damage. You have spent so much time using your own life force to power your spells that you barley notice the cost.
Demon Blooded
At 14th level, you gain these benefits:
- sacrificial casting feature can now replace 500GP worth of material components and blood powered feature can now replace 1000GP worth of material components.
- You gain a blood point any time you hit a attack with the vampiric touch spell.
- If you roll a 18-20 with the vampiric touch spell it is considered a crit.
- Your hit point maximum can’t be reduced.
-
View User Profile
-
Send Message
Posted Apr 15, 2019This is my first home-brewed subclass. Opinions would be appreciated.