Base Class: Warlock
You have formed a pact with The Cacophony: a sentient Gun with whom you have made a deal. It will return magic to you - if you can satisfy its needs. It appears as a polished piece of brass, it's barrel forged to perfectly resemble a grinning dragon's leer. Steam peels off the cylinder as if it were alive, and breathing. It looks...hungry.
Expanded Spell List
The Cacophony lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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2nd |
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3rd |
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4th |
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5th |
Cacophonous Blessing
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
Roll of the Dice
Starting at 6th level, you can call on The Cacophony to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Scarred Skin
As a result of the sheer physical damage your body has taken, you have begun to feel less pain due to large quantities of scar tissue. Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.
Imposing Visage
Starting at 14th level, when you hit a creature with an attack, you can use this feature to intimidate the target of the attack with the imposing visage of your Patron.
The target takes 10d10 psychic damage as it reels from its experience and perhaps reconsiders the choices that led it here.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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12/21/2022 7:18:40 PM
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