Sorcerer
Base Class: Sorcerer

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Crown of the Oathbreaker © 2022, Elderbrain, Inc.; Authors: Gabor Dan, David Feher, and Tamas Marton; edited by Wrexxal.
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The bloodline of the ancient primordial elementals runs in only a few creatures on the Material Plane. These creatures are partially composed of the elements that make up the fabric of all worlds, making them less vulnerable to energy effects. Primordial energy savants are conduits of elemental power who can nurture their heritage to an extent where they can freely access all of the elements to imbue their spells. At the peak of their power, the connection of these elemental-infused creatures on the Elemental Planes is so strong that they can tear a gateway to them using their sheer forces of will. 

Voice of the Elements

Starting at 1st level, you innately become able to converse with those who speak the language of the elements. You can understand and speak Auran, Aquan, Ignan, and Terran.

Primordial Physiology

Starting at 1st level, your anatomy resembles that of an elemental, making you less vulnerable to elements and certain conditions that affect the body. You gain advantage on saving throws against being petrified or poisoned. You also gain a damage threshold of 2 against acid, cold, fire, lightning, and thunder damage. 

Energy Admixture

Starting at 6th level, you become able to choose the element you wish to create with your spells. You can spend 1 sorcery point to change the damage type of a spell that causes acid, cold, fire, lightning, or thunder damage to any of the damage types that you can change.

Heightened Primordial Magic

Starting at 14th level, your element-based spells become harder to resist. When you cast a spell that deals acid, cold, fire, lightning, or thunder damage and forces a creature to make a saving throw to resist the effects of the spell, you can spend 3 sorcery points to give all targets of the spell disadvantage on their first saving throw made against the spell.

Elemental Gate

Starting at 18th level, you can open a portal to any of the elemental planes. You can cast the gate spell to open a portal to an Elemental Plane. Once you use this feature, you can’t use it again until you finish a long rest.

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