Fighter
Base Class: Fighter

The archetypal Fey Defender hones the abilities of the court they hail from in their abilities on and off the battlefield. Those who model themselves on this archetype channel the untamed fervour of the Feywilds through teleportation, illusion and magic itself.

Court Inherritance

3rd-level Fey Defender feature

You choose a fey court and gain abilities matching its natural climate. 

Eclipse

Under the light of the vermillion moon, you feel your skills enhanced by it's presence. You gain proficiency in stealth. In addition, you can cast invisibility once per long rest.

Ritual

The knowledge of the ritual court has touched you. You gain the ability to ritually cast the spells alarm, find familiar, detect magic and identify.

Summer

Nature abound is where you feel most comfortable. You gain proficiency in nature checks and alchemist's supplies. Without the need of materials, every long rest you may roll a dc15 Wisdom check, adding your proficiency bonus, to make a healing potion. On a 20 or higher, this becomes a greater healing potion. On a 25 or higher, this becomes a supreme healing potion.

Trickery

The beguiling words of the court of trickery feel familiar and akin to your own. You gain proficiency in deception. In addition, you can use the spell mirror image as a reaction once per long rest.

Winter

The harsh environment of the winter court has made you grow resilient. You gain proficiency in survival checks and immunity to weather effects. In addition, once per short rest, when hit with a melee attack, you can use your reaction to release a Winter Aura dealing cold damage equal to twice your fighter level to every creature within 10ft.

Mist of Battle

7th-level Fey Defender feature

You have harnessed the power of teleportation through your battle style, now able to catch enemies by surprise by appearing before them. As a bonus action, you can teleport within 60ft to the space next to an enemy creature (5ft). Doing so grants you advantage on your next attack roll against that creature. 

This feature is usable a number of times equal to your Constitution modifier per long rest. 

Improved Court Connection

10th-level Fey Defender feature

Your Fey court-based abilities improve. This will be the same court you chose at level 3 of the fighter class. 

Eclipse

You gain expertise in stealth. In addition, you can now disengage from foes as a bonus action due to your elusive nature.

Ritual

You gain access to the ritual spells Gentle Repose, Tiny Hut, Phantom Steed, and Telepathic Bond.

Summer

You now gain expertise in nature and your potion-making abilities have improved. You may now add twice your proficiency bonus.

Trickery

You may now cast mirror image on an ally within 30ft as a reaction to them being hit with an attack requiring an attack roll. In addition, you gain resistance to poison damage. 

Winter

You gain advantage on constitution saving throws and resistance to cold damage. 

Debilitating Blade

15th-level Fey Defender feature

Whenever you take the Attack action on your turn, if a weapon attack that you make as part of this action hits a creature, you can use one of the following Debilitating Blade options of your choice. You can use only use one use of Debilitating Blade per turn. 

Slumbering Strike. Immediately after you apply damage, you cast the sleep spell requiring no action. You may expend an additional charge to increase the spell level by 1.

Binding Blow. Immediately after you apply damage, you may make a contested grapple check. On a success, the creature is Grappled and Restrained. 

Staggering Slice (costs 2 uses). Immediately after you apply damage, you may make a contested shove check. On a success, the creature is stunned.

You can use this feature a number of times equal to your proficiency bonus per long rest. 

Fey Endurance

18th-level Fey Defender feature

Your exposure to the feywilds has granted you the ability to look into the face of death and say... "Um, actually, no thanks." If you, or an ally within 30ft of you, take damage that reduces their hp to zero or lower, you can use your reaction to instead reduce this hp to 1. You can use this once per short or long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
12/24/2022 5:26:38 AM
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