Base Class: Bard
COLLEGE OF THUNDEROUS SOUND
Bards of the College of Thundrous Sound dedicate themselves to living their lives as loudly, Destructivly and Proudly as possible. These special few have learned to charge thier music with thundrous energy, making it loud enough to break eardrums, their Booming vioce enough to bring thunder with just a word, and their Ballads outragous enough to scare even the hardiest of foes. While most bard colleges might focus on the bard playing soft music or learning to recite poetry, the College of Thundrous Sound teaches it's bards how to kick ass, Chew gum and look badass while doing it.
(* Please check my Homebrew Spell "Sonic Snap" for infomation in this spell)
(**A Resonating Lute is just like a regular lute but it has an "Resonating sound" to it, akin to a modern day electric guitar, any spells that specify "can be heard from" are incresed by x1.5 when used with a "Resonating Lute")
Bonus proficencys and cantrips
When you join the College of Thundrous Sound at 3rd level, you learn the “Thunderclap” and "Sonic Snap"* cantrips. If you already know either of these cantrips, you learn a different bard cantrip of your choice. The cantrips dont count against your number of cantrips known.
adtionaly you gain profficency in medium armor, and a special profficency for the "Resonating Lute"**
Power Chord
At 3rd level, you learn a special way of casting your musical magic, changing it into soundwaves that boom with the sound of thunder
When you cast a spell that deals damage, you can choose to expend and roll a Bardic Inspiration die. The spell's damage type is replaced by thunder damage, and gains additional damage equal to the number rolled on the die.
Thundrous Ballads
Addtionaly at 3rd level, you learn special songs to charge ambiant magic with thundrous energy, causing it to boom with the power of Sound:
Whenever you or someone within 10ft of you casts a spell that deals Thunder damage you can play one of these ballads as a reaction to give an adtional effect to the spell,
You can pick up to three Ballads At third level, you gain an addtional Ballad at 6th and 14th level
every time you level up in this class you can replace a ballad of your choice with other from the list as long as you meet the requirements
Ballad of Confusing Chorus
You play a song with discordant notes that sound unsettiling, drilling into thier minds and distracting them
Requirements: 5th level
Spells effected by this song confuse the enemy with it's sound, the next time that creature would make a saving throw involving a mental stat (wis, int,cha or concentration) they have disadvantage on the roll
Ballad of Seismic Shockwaves
You play a song that is as loud as possible, one so forcefull it can even knock your enemys off thier feet
Requirements: Can only be used on spells that target enemys or Thunderwave
When a Target is hit by a spell being affected by this Ballad they must make a Con Saving throw or be knocked back by 10ft in a direction of your choice
If used with the spell thunderwave it increses the knockback of that spell by 10ft
Ballad of the Elemental Elegy
You play a song of the elemental wilds, both beatuiful and dangroues at the same time, changing the ambiant magic the air to something more magical
Requirement: Spell must deal damage
Spells effected by this song can change thier element to one of the following: acid, cold, fire, lightning, poison, thunder
you can only use this ballad up to a number of times equal to your proficency modifier
Ballad of the Extending Echo
You Play a song Echoing into itself, making it louder with each repeat, extending the distance from which it can be heard
Requirements: Level 4, No area of effect spells
Spells effected by this ballad have thier range doubled, if the spell is a touch based spell it gains a range of 15ft
Ballad of the Raging refrain
You play a song that's fast, with a rolling beat that pumps the caster up letting them put more power into thier spell
Requirements: 10th level
A spell effected by this song increses it's spell level by one, 2nd - 3rd - 4th - 5th ect
You can only use this ballad up to half your proficency bonus per long rest
Ballad of the Repeating Reverb
You Play a Song that echo's with an unnatural reverb, as if there were a second song playing just behind the first
Requirements: Can't be used on Spells that hit multiple times or in an area, exept for Magic Missile
When a Target is hit by a spell being affected by this Ballad, it creates a clone of the attack right after the first, the target can make a dex saving throw to avoid the attack, on a fail they take half the damage of the original
Ballad of the Selective Serenade
pYou play a song that is as juanty and Flighty as the wind, jumping from note to note almostl like a river rushing around rocks in a stream
Requirements: can only be used on AoE Spells, Level 6
When a spell effected by this ballad forces a creature(s) to make a saving throw, the song protects some of those creatures from the spell's full force, choose up to 4 creatures, this song gives advantage on the saving throw as they are able to just bearly duck out of the way
Ballad of the Taunting Tambor
You play a Song that is filled with lots of taunting and insults, enraging the person who hears it, because no one says that about thier mum
Requirements: Level 6, no area of attack spells
When a Target is hit by a spell being affected by this Ballad, the creature must succeed on an Intelligence saving throw or have disadvantage on all attack rolls against creatures other than the caster of the spell for 1 minute. The creature repeats the saving throw at the beginning of each of their turns and when they take damage.
Sonic Strings
At 6th level, you have found a way to modulate your music to charge your instrument with resonating force
As a bonus action you can charge your Bardic focus with thundrous energy. For the next minute, all spells that deal thunder damage (including any effected by Power Chord) have thier range doubled, incresing the distance at which they can be heard (if a spell dose not have this distance, it gains one of 100ft).
Addtionaly, as an action, you can expend this charge to force everyone in a 15x10ft square infront of you to make a Con saving throw. On a failure, you deal 3d8 thunder damage and If the creature(s) is Large or smaller, you can cause the creature(s) to be pushed 15 ft. away from you and be Deffend or be knocked prone.
You may use this feature a number of times equal to your proficiency bonus, regaining all expended uses on a short rest.
This ability has no effect if cast into a zone of silence
Sonorous Soundwave
At 14th level you learn to channel mass amounts of thunderous energy though your insturment into the air to blast your foes away
As an action you can emit a titanic soundwave in a 30ft radius around you, enemys within the radius must make constitution saves or take 5d8 thunder damage and be launched 30ft away from the point at which they were hit in the opposite direction by the shockwave, if they hit anything before moving the full 30ft they take an adtional 1d8 bludgeoning damage for each 5ft they moved
if they make it the distance they can make a Dex save to not take any bludgeoning damage
You can use this ability once per long rest
Previous Versions
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