Druid
Base Class: Druid

The Circle of the Shifting Sands guard the sacred challenges of life in the desert. Maintaining oases, helping lost travelers, obscuring the paths of the enemies of the land; all these are the remit of this group of nomadic mystics and prophetic hermits. Operating alone most of the time, they gather in the largest oases on astrologically important days. Since the rekindling of Primordy, they have also been drawn to those E’houlam’dhoul trees that exist within the Dust, both to harness and guide the Primordy flow there and to prune unhealthy expressions of that power that have leaked into the world.

Bonus Cantrip

When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know.

Sand's Resilience

Starting at 2nd level, you gain resistance to fire damage and are immune to exhaustion effects caused by exposure to heat. You also are unaffected by difficult terrain caused by sand and loose earth.

Circle Spells

Your mystical connection to the dunes, sand, and rocks of the Dust infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

 
Druid Level Spells

3rd

blur, dust devil

5th

create food and water, wall of sand

7th

blight, hallucinatory terrain

9th

insect plague, conjure elemental

Dune Walker

Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

In addition, you have advantage on saving throws against earth, sand, stone, or mud that are magically created or manipulated to impede movement, such those created by the Maximilian's earthen grasp spell.

Soul of the Dust

When you reach 10th level, you can use both uses of Wild Shape to take a form that is partially corporeal, shifting sand that is resistant to bludgeoning, slashing, and piercing damage, and immune to poison and disease.

Mirage Mastery

At 14th level, you can bend light as well as the hot desert sands, enabling you to create illusory reflections of yourself to confound your foes. You can cast mirror image at will.

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