Rogue
Base Class: Rogue

There are some who would rather deal with their enemy with their strength rather than picking them off in the darkness. 

Forceful Strike

When you choose this archetype at 3rd level, you learn how to land a strike with force without precision, breaking through the the defenses and hitting them critically. Taking this archetype allows your to use a weapon that doesn't require the Ranged or finesse weapon. This weapon cannot be a heavy weapon. 

You gain proficiency in one martial weapon that does not have the heavy property. 

You also gain proficiency in Athletics. If you already have Proficiency then you can pick another skill .

Alarming Presence

Starting at 3rd level, your stature propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

You gain another Cunning Action. As a Bonus action you can attempt to grapple a creature if it is Medium or smaller. 

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are grappling the creature.

Pinning Move

In combat your pressence is a force to be reckoned with. You're able to withhold one enemy in your hands and keep them restrained and out of combat.

As an action, you can attempt to restrain your grappled opponent. They must try to make Athletics or Acrobatics skill check against your athletics skill check. 

Grapplers Endurance

Starting at 13th level, you can use your reaction to give yourself advantage against a creature attempting to break your grapple. Your can use this a number of times equal to your Prof. Modifier per long rest. 

You gain Proficiency in Strength Saving throws.

Master Bruiser

Beginning at 17th level, your mastery of the blade lets you use heavy weapons in stickier situations. Heavy weapons now gain the sneak attack ability. You may also attempt to pin a target that is grappled as a bonus action.

Also you can use your Bonus action to set up your Pinning Move. If you use your bonus action to set up your pinning move then on your next turn you have advantage on your Athletics checks to pin the opponent.  

Previous Versions

Name Date Modified Views Adds Version Actions
12/24/2022 7:44:14 PM
2
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes