Base Class: Sorcerer
You wield fire and ice with devastating potency, focusing on high damage and inflicting dehabilitatating status effect on foes.
Commander Of Ice And Fire
As an action, you can summon a Fire and a Water Elemental. They take their turns directly after you. Using this ability while you already command Fire or Water Elementals will instantly disintegrate the previous Elementals. Water Elementals that you summon have slightly different stat blocks. The following changes to the stat block occur.
- Their AC is changed to 15.
- They lose the trait Water Form.
- They lose the trait Freeze.
- They are fully made from ice, instead of water.
After using this ability, you must long rest before you can use it again.
Versatile Elements
If a spell deals damage that is not fire or cold damage, that damage is changed to either fire or cold damage. You can choose which it gets transformed into. Whenever you deal fire or cold damage, you deal extra damage equal to the number of sorcery points you have left.
Thawing Flames
You have charges of this ability equal to your proficiency modifier. You can consume a charge to apply one of the following effects to a creature within 60ft of you.
Freeze. You lock a target in ice. Freezing a target petrifies them in ice for 12 seconds or until they take damage equal to double your sorcerer level.
Enflame. You set a target ablaze. Burning enemies take fire damage equal to your proficiency modifier at the beginning of their turn for 1 minute. As an action, they roll a DC 8 + your proficiency modifier Wisdom (Medicine) saving throw. Succeeding the roll puts them out.
Tempered Being
You cannot learn the spells Investiture of Ice and Investiture of Flame. Instead, you can choose either of these spell effects to be active indefinitely. You can change which effect is active with an action.
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