Barbarian
Base Class: Barbarian

Barbarians who walk the Path of the Titan draw strength from the primal forces that are the giants and their colossal ilk. Their rages surge with titanic power and cause these barbarians to grow in size, transforming them into avatars of primordial might.

During their rage, a barbarian may take after a legendary storm giant, hair turning white and eyes crackling with lightning. Others adopt the monstrous features of apocalyptic titans, rending the world around them so that it may be made anew.

Titan's Might

3rd-level Path of the Titan feature

When you choose this path, you learn to speak, read, and write Giant or one other language of your choice if you already know Giant.

Additionally, you can cast the jump spell with a range of self, without requiring a spell slot or a material component. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Behemoth's Rage

3rd-level Path of the Titan feature

Your rages pull strength from the primal might of giants, transforming you into a hulking force of destruction. While raging, you gain the following benefits:

Giant Stature. Your reach increase by 5 feet, and if you are smaller than Large, you become Large, along with anything you are carrying. If there isn’t enough room for you to become Large, your size doesn’t change.

Presence of the Behemoth. Your imposing presence is forced upon creatures of your choice within 15 feet of you. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature becomes frightened of you for 1 minute, or until it takes any damage.

Titan's Resilience. Once per turn, when you take damage from a nonmagical source, you can subtract your Rage Damage bonus from the total damage you take.

RULE TIP: OVERSIZED WEAPONS DEAL MORE DAMAGE

If a creature that is larger than Medium wields a weapons appropriately sized for it, the damage dice is multiplied for every size above Medium. Double the weapon dice if the creature is Large, triple the weapon dice if it’s Huge, and quadruple the weapon dice if it’s Gargantuan. For further guidance on oversized weapons, see chapter 9 of the Dungeon Master's Guide.

Titanic Will

6th-level Path of the Titan feature

The primordial power within you allows you to shrug off effects hindering the mind. When you make a Charisma, Intelligence, or Wisdom saving throw, you gain a bonus to the saving throw equal to your Constitution modifier (with a minimum bonus of +1). You must be conscious to benefit from this bonus.

Mighty Impel

10th-level Path of the Titan feature

Your connection to giant strength now allows you to hurl both allies and enemies on the battlefield. As a bonus action while raging, you can choose one Medium or smaller creature within your reach and move it to an unoccupied space you can see within 30 feet of yourself. An unwilling creature must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) to avoid the effect.

If, at the end of this movement, the thrown creature isn’t on a surface or liquid that can support it, the creature falls, taking damage as normal and landing prone.

Demiurgic Colossus

14th-Level Path of the Giant Feature

The primordial power of your rage intensifies. When you rage, your reach now increases by 10 feet, your size can increase to Huge, and you can now use your Mighty Impel to move creatures that are Large or smaller.

In addition, if a frightened creature starts its turn within 15 feet of you its speed is reduced to 0.

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