Base Class: Cleric
Duality. The basis of the Dream domain. Knowing the chaotic nature of dreams and the sometimes beautiful and sometimes wicked way they reflect the world at same time yet holding many lies and secrets underneath. A dream cleric relishes in the secrets of people and dreams becoming themselves a two sided coin. One side beautiful and charming like the fey wild itself another being as cold, dangerous and scary as the biggest monsters of the Underdark.
Additional Spells
The following spells are added to your cleric spell list.
Catnap
Disguise Self
Deam
Enthrall
Fear
Hallucinatory Terrain
Phantasmal Force
Phantasmal Killer
Sleep
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency in Persuasion and Intimidation.
State of Joy/Terror
Also starting at 1st level, whenever you cast a spell, you may use a bonus action to turn into either your Joy state of Terror state. While in Joy state at the end of your turn while conscience, target a number of creatures equal to your wisdom modifier that can see you. Those creatures gain Temporary Hit Points equal to your Wisdom Modifier. While a creature has these temporary hit points they have resistance to psychic damage.While in Terror state you may target a number of creatures up to your wisdom modifier within 60 feet. Those creatures take psychic damage equal to your wisdom modifier. The first time those creatures take psychic damage before the end of your next turn they take this psychic damage again. This state lasts 1 minute and you may change your state while in one to go into the other at the end of your turn. You may only do this once per short or long rest.
At 6th level you add 1d8 either effect on each creature and 2d8 at 17th level.
Channel Divinity: Replenishing Dreams/Exchausting Nightmares
Starting at 2nd level, you can use your Channel Divinity to energize a sleeping creature with a wonderful dream or terrorize a sleeping creature with horrible nightmares. And use their experience to empower your own duality.
As an action, you present your holy symbol and and present your holy symbol towards a sleeping target you can see to either give them 4d10 Temporary Hit Points or have them take 4d10 Psychic Damage. You also regain a use of State of Duality if it was used before.
Appeal of Dreams
Beginning at 6th level, you have the uncanny ability to appeal to a person's specific wants/fears. You may add your wisdom modifier to any Persuasion or Intimidation skill checks
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
State of Duality
Starting at 17th level, whenever you enter your state of duality you become a dream to those around you and a nightmare to others. You are able to make both the state of Joy and State of Terror effects happen simultaneously.
Previous Versions
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12/27/2022 9:17:08 AM
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