Base Class: Barbarian
Dragons are prideful creatures, using their superior strength and prowess to best all others. For dragonborn, this is no different. This subclass hopes to simultaneously improve the dragonborn race and bring a new playstyle of barbarian to the table.
Restriction: Dragonborn only.
Only dragonborn may choose this subclass.
Potent Breath
Your dragon-like instincts have grown stronger and much more deadly. Starting at 3rd level, you may add your rage damage and Constitution modifier to your breath attacks damage while raging. Additionally, you may use your breath attack a number of times equal to your Constitution modifier before finishing a short or long rest.
Tooth and Nail
Your maws and claws are natural weapons, and you have begun to use them as such. Beginning at 6th level, your unarmed strikes deal 1d8+Strength slashing or piercing damage (your choice). If you add your rage damage to an unarmed strike, the rage damage is replaced by the type of damage associated with your draconic ancestry.
Frightful Presence
Your natural frightening presence has been amplified exponentially. Beginning at 10th level, you may attempt to frighten any number of creatures that can see or hear you within a 15 foot radius of you as an action. Once you do, all of the creatures within this radius must make a Wisdom save (DC 8+proficiency bonus+Charisma modifier) or become frightened of you for one minute. Any affected creatures may make another Wisdom save at the end of their turns, ending the effect on a success. This feature may be used once per short or long rest.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Flying Terror
You have finally harnessed your draconic power to it's full potential. Beginning at 14th level, you gain wings and a flying speed of 30 feet. If you end your turn while aloft, you descend at a rate of 60 feet per round.
Additionally, you may use your action to beat your wings. Any creatures in a 10 foot cone centered on yourself must pass a Dexterity saving throw (DC 8+proficiency bonus+Dexterity modifier) or be knocked prone.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/16/2019 2:02:43 PM
|
2
|
1
|
--
|
Coming Soon
|
Comments