Paladin
Base Class: Paladin

Oath of The null

Only few get to become a priest or warrior of Erebus even less survive being chosen. The power of the infinite void at control it drives some mad and other to death.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

One with the Void. creature and shunt it to the border of the void until the end of your next turn, when it returns to an unoccupied space of its choice within 60 feet of the space it vanished from that it could see when it was shunted. If no unoccupied space is available within that range, it appears in the nearest unoccupied space (chosen at random if more than one space is equally near) and takes 1d10 force damage. While on the Ethereal Plane, a creature can see and hear the plane it originated from, which is cast in shades of gray, and it can’t see anything there more than 60 feet away. It can only affect and be affected by other creatures in the void. Creatures that aren’t there can’t perceive it or interact with it, unless they have the explicit ability to do so.

Zone of  No Magic. As a bonus action, you can use your Channel Divinity and Make zone of anti-magic which 20ft radius which does not move any creature in this zone cannot cast spells

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Anti Magic

Starting at 7th level, you and friendly creature within 10 feet of you gain magic resistance are lost if they leave the aura and don't stack.

At 18th level, the range of this aura increases to 40 ft. Friendly creatures gain magic resistance and 3d10 temp hit points are lost if they leave the aura and don't stack.

Truth of the Void

Truth of the Void
Beginning at 15th level, whenever a hostile creature gets within 5 ft. of you, or starts their turn within 5 ft. of you, they take 1d10 + your Charisma modifier force damage, ignoring both resistance and immunity to force damage for this feature and may not cast spells.

Null Cannon

Null Cannon
At 20th level, as an action, you can fire a 15 ft. by 30 ft. line of void energy, forcing targets to make a DC (10 + your Charisma modifier + your Proficiency bonus) Dexterity save, taking 5d10 force damage on a failed save, or half on a successful save. You can use this once per long rest. Additionally, for one minute after using Null Cannon, you add 1d6 force damage to all of your melee weapon attacks and target may not cast spells till the end of their next turn.

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12/29/2022 1:16:03 AM
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