Artificer
Base Class: Artificer

Tuners are masters of repair and manipulation of magical items. Useful to even the least magically-inclined folks around, tuners are unsung heroes of magic repairs. Many self-taught Artificers are Tuners by trade and those taught in the practice are some of the most valued members of their guilds. Of course, repair is not the Tuners only tool, they are some of the craftiest combatants around and always have the right item around for the job.

Tuners Spells

Artificer Level Spell

3rd

Bless, Color Spray

5th

Locate Object, Shatter

9th

Pulse Wave, Counterspell

13th

Guardian of Faith, Dimension Door

17th

Telekinesis, Swift Quiver

Tuner's Tools

You gain expertise with a type of artisan's tools of your choice and can cast mending with an action while using artisan's tools that you have expertise in. You triple you proficiency with this tool when you gain the tool expertise feature.

Multitask

When spell concentration would break from casting another concentration spell, you can instead concentrate both, with the first spell lasting for a number of rounds equal to your proficiency bonus. Once you use this feature you must finish a long rest before you can use it again.

Quick Fix

When casting the mending spell for a minute, you can now effect a 5x5 cube of non-magical material. Additionally, you may cast mending for an hour using a first level spell slot to restore any common magic item or refill one charge for a common magic item. Using a spell slot of higher level doubles the casting time and increases the rarity of item that you can effect, up to very rare. Items broken by spending all charges are not effected by this feature.

Retool

You can uninfuse to one of your infused items within 30 ft and replace that item with another infused item of your choice as an bonus action. If this was one of your items, you can attune to it in the same action. You can use this ability a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Tune Up

When you use flash of genius feature you can choose to imbue the creature with one of the following.

- The creature gains temporary hit points equal to twice you intelligence modifier.

- That creature gains 10 ft movement speed and does not provoke opportunity attacks until the start of their next turn.

- That creature continues to add your intelligence modifier to ability checks and savings throws until the end of their next turn.

Only one of these can be active at a time on a single creature.

Principled Practitioner

You are an ace of all trades and a seasoned veteran of craft. You gain the following features

-Once per short rest, you can use the quick fix feature while casting mending as an bonus action.

-When you use your retool feature, you can also add another infusion to one of your infused item, you can only have one item with two infusions at a time.

-You may use your multitask feature again or to extend an active concentration, without finishing a long rest, but you gain a level of exhaustion each time.

Comments

Posts Quoted:
Reply
Clear All Quotes