Base Class: Monk
Through countless hours of meditation, monks of the weave are able to form an eldritch connection allowing them to will their ki in spells. Weavers are powerful participants of magic weapons and ki-infused magic to defeat their foes. Weavers use schools of Divination and Transmutation. Using divination to peer to expand their knowledge and transmutation to alter their bodies and the world to faces against their foes.
Spellcasting
When you choose this tradition at 3rd level, you form a connection to the weave allowing you to shape a portion of your ki into spells. See chapter 10 for the general of spellcasting and chapter 11 for Sorcerer spell list.
Cantrips-You learn two cantrips of your choice from the Sorcerer spell list. You learn an additional cantrip at 10th level.
Spell slots-The Way of the Weaver spellcasting table shows how many spells slots you have to cast your spells from 1st level or higher. To cast one of your spells, you must expand a spells slot of that level or higher. You regain all spell slots after a long rest.
Spells Known-You know 3 1st level Sorcerer spells of your choice two of which must be transmutation or divination. The spells you learn at 8th, 14th, and 20th level can be of any school of magic. When you gain a level in this class you can replace a spell with another of the transmutation or divination spell list, unless you are replacing your spells from 8th, 14th, and 20th level.
Spellcasting Ability-Wisdom is your spell casting ability for your Sorcery spells. You use your wisdom when a spell refers to your spell casting ability. In addition, you use your wisdom modifier when setting your saving throw DC for a Sorcery spell you can cast and making an attack roll with one.
|
MONK LEVEL |
CANTRIPS KNOWN |
SPELLS KNOWN |
— SPELL SLOTS PER SPELL LEVEL — |
|||
|---|---|---|---|---|---|---|
|
1ST |
2ND |
3RD |
4TH |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Eldritch Forging
At 6th level, you learn to transmute your weapon into pure arcane energy. You can perform an hour-long ritual to transmute one monk weapon of your choice into and eldritch weapon. When you do this the weapons damage type changes to force damage, and you can use your wisdom modifier instead of strength or dexterity for attack rolls and damage rolls with your eldritch weapon. In addition, you can use your eldritch weapon as an arcane focus for your wizard spells.
You can have up to two eldritch weapons at a time. If you attempt to forge a third weapon, you must choose one of your eldritch weapons to revert back to normal
Flowing Defense
Beginning at 11th level, you learn to control the flow of magic directed toward you. You can use your reaction to deflect or catch the spell when you are hit by a ranged spell attack. if the spell as multiple ranged spells attacks, you can only deflect or catch one of them. When you do so, the damage you take from the attack is reduced by 1d10+your Wisdom modifier+ your monk level.
If you reduce the damage to 0, you can seize control of the spell if you have one hand free. if you seize control of the spell, you can spend 1 ki point per level of the spell seized to make a ranged spell attack with the spell, as part of the same reaction. The spell counts as a Way of the Weaver spell for the attack.
Master of Mind and Spirit
At 17th level, you have mastered your connection to the Weave granting the power to use both ki and magic. You can use your ki points to gain additional spell slots, or sacrifice spell slots to gain additional ki points.
Creating spell slots. You can transform unexpended ki points into spell slots as a bonus action on your turn. You can never have more spell slots then what is shown on the spell casting table. The created spell slots vanish at the end of a short or long rest. Turning ki points into spell slots, 1st level(2 ki points), 2nd level(3 ki points), 3rd level(5 ki points), 4th level(6ki points).
Creating ki points. As a bonus action on your turn, you can expand one spell slot and gain a number of ki points equal to the spell slot's level. You can never have more ki points than what is shown on the monk level table for your level.
Previous Versions
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12/30/2022 10:31:09 PM
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