Base Class: Monk
A monk of the Way of Amity is a masterful negotiator, who seeks to diffuse situations with their words before any weapons are drawn. Though, make no mistake; these monks are just as dangerous and skillful as any other monk discipline.
The monks who follow the tenants of the Way of Amity are among those who seem to have patience in endless bounds, a wealth of forgiveness and a respect for life above all else. These individuals will always strive to find a peaceful solution to any conflict, and combat is the last thing they wat, especially since they themselves have a near limitless potential for putting down foes.
With a focus on persuasion, disarming, and debilitating foes, the Way of Amity is a discipline of quick reactions to end combat quickly and non-lethally, even if the foes may deserve it.
Disciplined Composure
Starting at 3rd level, whenever a creature misses you with a melee weapon attack, you may spend your reaction to attempt to disarm the creature. The creature must succeed a Strength Saving Throw against your Ki Save DC (8 + Proficiency Bonus + Wisdom Modifier) or lose their grip on the weapon they attacked you with. If the weapon attack has disadvantage for any reason (such as attacking you while using your Patient Defense Feature) they make this save at disadvantage. As part of the reaction, you can throw the weapon up to a distance of 5 times your monk level in any direction.
If you have already spent your reaction, you can use a Ki point to use this feature.
Wise Tongue
Also at 3rd level, you gain proficiency with the Intimidation and Persuasion skills, and you add your Wisdom Modifier to any skill checks with that chosen skill.
Bonded Soul
Beginning at 6th level, you can attempt to connect to a creature within 30 ft. of you, provided you share a language with it. As a bonus action, you attempt to reason with the creature, and diffuse the tension. The creature must make a Wisdom Saving Throw against your Ki DC or be charmed by you and your allies for 1 minute. If this creature has taken damage this round, it makes this save at advantage. A creature can be effected by this a number of times per day equal to your proficiency modifier.
Empathetic Bond
Starting at 11th level, you can mystically bond with a creature you can see through interaction, weather it's hostile, friendly or benign.
As an action, you spend 3 ki points to bond with a creature you can see within 30 ft. of you. When bonded with a creature, you gain the following benefits.
- You gain the effects of the Locate Creature spell for the duration of your bond.
- You know if the creature is under any of the following conditions: Blinded, Charmed, Deafened, Frightened, Grappled, Incapacitated, Paralyzed, Poisoned, Restrained, Stunned, or Unconscious. You are aware of other effects on the creatures mind, such as se
- As an action you can look through the creatures eyes, seeing whatever they are seeing. They are aware you are doing this, and while you are doing this, you are blind and deafened.
- Any Charisma checks you make against this creature are done at advantage.
The creature is not aware of the bond until it is broken.
If the creature you are attempting to bond with is not a willing creature, they make a Wisdom Saving Throw against your Ki Save DC. On a successful save, the bond does not connect. On a failed save, the target is bonded, but can attempt the Saving Throw again once per hour to become aware of the bond.
These effects are granted for a number of hours equal to your proficiency bonus.
This bond is broken if the target moves more than 1000 ft. from you, if you become Incapacitated or, if you or the creature die.
Wiseman's Swagger
Also at 11th level, your understanding and interactions with the world have evolved, and you continue to further your social abilities, along with your introspection.
You can now add your Wisdom Modifier to all Charisma Skill Checks, and you have advantage on any Wisdom (Insight) skill checks to read how someone is directly interacting with you.
Tranquil Strike
Beginning at 17th level, you now can now perfectly balance your strikes between non-lethal and lethal with impressive and incredible precision. Any non-lethal attacks you make will score a critical hit on a 19 or 20, and anytime you reduce a creature to 0 hit points non-lethally, you regain 2 Ki points. The target will become stable at 0, and will wake up a number of hours equal to 5 times your Wisdom Modifier.
Comments