Base Class: Ranger
"I already knew about mimics, everyone does, yet I was still shocked in horror when the sword hanging on the wall leaped at me and grappled me. I managed to unrestrain myself with surprising ease, and then I looked at it. It was seriously hurted, and probably hungry. Maybe naive of me, I gave it one of my rations. After all, I can't blame the hungry for wanting to feed."
For one reason or another, you have managed to tame and/or befriend a mimic. This mimic has a compulsion to shapeshift into weapons, and as so you use it as one. The relationship is beneficial to both, as one gets a weapon and the other food, yet the deal is fragile, as it is dependant on both having something to gain from the other.
Living Blade Spells
At 3rd level you learn additional spells when you reach certain levels in this class, as shown in the Living Blade Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Living Blade Spells
3rd | Tasha's Caustic Brew
5th | Skill Empowerment
9th | Fear
11th | Polymorph
17th | Animate Objects
Living Weapon
When you pick this subclass at 3rd level, you gain a Weapon Mimic, a creature relative to normal mimics, but which can only transform in weapons. This creature has its own stats and can be attacked and be target of spells, this creature also counts as occupying the same space as you. When you take the attack action, you can also replace one of your attack with one of the Weapon Mimic's attacks.
As a bonus action you can change in which weapon the Weapon Mimic is transformed, gaining it's abilities. You can only chose simple weapons that lack the heavy property. When you reach 7th level in this class, you can transform it into any weapon without the heavy property, and at 11th level into any weapon without property restrictions. Furthermore, if it is a ranged weapon and you lack ammunition for it, you can cause the mimic to deal 2 piercing damage to itself to create one piece of ammunition. When you use this ability all attacks with this weapon this turn have a -2 to hit, as the Weapon Mimic's body has not transformed completely.
If the Weapon Mimic dies, you can use your connection with it and part of your flesh to bring it reform it anew. At the end opf a short or long rest, you can spend a spell slot of level one or higher and loose life equal to twice that spell level to summon the Weapon Mimic with four times the spel slot level in HP.
Weapon Mimic(WM)
AC 10+PB HP WM's CON * your level in range + WIS Speed 5ft
STR 13+PB DEX 10+PB CON 11+PB INT 3+PB WIS 8+PB CHA 5+PB
Immunity: Acid Damage
Senses: Darkvision up to 60ft
Actions
Bite Unnarmed Melee Attack +WM's STR + WIS 1d6 + WM's STR piercing damage + WM's CON acid damage.
Tendril Unnarmed Melee Attack +WM's STR + WIS 1d6 + WM's STR piercing damage. If the attack hits, the creature muist make a DC (10 + PB + WM's STR) STR Save or be grappled.
Drooling Acid
At 7th level the Weapon Mimic has matured a bit, and has now greater control over it's acid glands. This allows it to secrete acid the moment an impact would land. It's attacks and attacks that use the Weapon Mimic as a weapon now deals 1d6 + the Weapon Mimic's CON as extra acid damage.
When you reach level 11 in this class the damage die of this ability is change to 1d8, and at level 15th to a 1d10,
Connected Mind
At 7th level, thanks to the bond created by you and your WeaponMimic, now both of you can communicate telepathically between yourselves. Also, as an action you can make you or the Weapon Mimic look and hear from the other's eyes and ears. While doing so the creature that it's using the other's senses is deaf and blinded.
Feasting Hunger
At 11th level the Weapon Mimic has grown larger and bolder, not only its size, but its appetite as well. The Weapon Mimic is now a Small creature instead of Tiny. Furthermore, both its Bite and Tendril attacks deal 1d6 additional damage, and when the Weapon Mimic hits a creature with its bite attack, it heals damage equal to half the piercing damage it dealt. It can heal this way an amount of times equal to you Proficiency Bonus and regains all uses of this ability after a long rest.
Connected Body
At 15th level, your connection to tour Weapon Mimic has grown to horrifying levels, as it has mutated even your body. You now have darkvision up to 60ft if you didn't have it before. You also have advantage on stealth checks and are immune to acid damage.
Furthermore, if you or your Weapon Mimic recover hp by any means, the other one will heal by half the amount the other one healed. This ability can't trigger itself.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/2/2023 4:32:00 PM
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12
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1
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5e
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Coming Soon
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