Sorcerer
Base Class: Sorcerer

Your power was granted to you by a powerful Djinn. As a result you are granted the language of your Patrons Elemental Plane: Auran. Djinn are known for their micheif and persuasive skills, as a result you are granted expertise in the persuasion skill (double proficiency). 

 

Elemental Powers

Your patron makes his home in one of the four elemental planes and draws their power from it. The Djinni are home in the Elemental Plane of Air. You learn three new spells that do not count against your total number of spells. In addition you learn the gust cantrip. 

The Dao are the enemies of the Djinni, Since the Dao reside in the Elemental Plane of Earth, you lose the ability to case earth-like spells such as Earthbind, Earth Tremorm or Max's Earthen Grasp.

Mystic Casting

Genies can cast spells as easily as a human draws breath. Your patron has granted you the ability to cast spells by using Sorcery Points instead of spell slots. You can now cast the following: 

Detect Magic : 2 points

Levitate: 2 points

Tongues: 3 POints

Gaseous Form: 4 Points

Elemental Dominion

Your connection to the Elemental Plane of your patron strengthens and you gain resistance to an element determined by your patron = Lighting For Air. You also learn the spell Investiture of Wind.

Lost Nobility

Your Soul is infused with a fragment of primordial essence from your patrons home plane, attaining a status similar to that of your genie patron. For every 10 years that pass, your body ages only 1. Moreoever, the sorcery point cost of spells cast through your mystic casting feature is reduced by one. 

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