Base Class: Paladin
Many a paladin follow paths that do not necessarily lead to devotion. It is not uncommon to see paladins who instead follow a path of nature, glory or even vengeance. You have chosen to follow the path of your fellowship, may you take this path less travelled and learn what fate has in store for you.
Tenets:
Be the light. Be a beacon for people around you. Let the light of your courage and determination shine forth in all your deeds.
No mercy for the wicked. Creatures of evil do not deserve mercy from you. Let Bahamut sort them out.
Solidarity above all. Show trust, kindness and respect to your fellowship for they are your true power.
Discipline the soul. You must marshal the discipline to overcome failings within yourself that threaten to dim the light of you and your friends.
Oath Spells:
Paladin Level Spells
3 Detect Magic, Cure Wounds
5 Misty Step, Lesser Restoration
9 Haste, Dispel Magic
13 Guardian of faith, Death Ward
17 Commune, Scrying
Channel Divinity:
You are mine
As a bonus action you declare enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
I’m here for you my friends
Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points equal 2d8 + your paladin level, divided among the chosen creatures however you like.
Aura of Warding
Beginning at 7 level, the protection of Bahamut forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from spells.
At 18 level, the range of this aura increases to 30 feet.
You will not hurt anyone!
Starting at 15 level, the authority with which you declare enmity gives you greater power over your foe. When a creature under the effect of the You are mine Channel Divinity makes an attack, you can cause your reaction to make a melee weapon attack against that creature if it is within range.
Fellowship Guardian
At 20 level, you can become the avatar of fellowship. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
-Whenever a friendly creature within 30 feet of you makes an attack roll, you can expend one spell slot to let the attack deal additional radiant damage as per your Divine Smite feature.
-When you use your Lay on Hands on a member of your fellowship, they regain twice as many hit points.
-Your allies have advantage on death saving throws while within 30 feet of you.
Once you use this feature, you can’t use it again until you finish a long rest.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
You are mine. As a bonus action you declare enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against this creature for 1 minute or until it drops to 0 hit points or falls unconscious.
I'm here for you my friends. Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points equal 2d8 + your paladin level, divided among the chosen creatures however you like.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of the Guardian
Beginning at 7 level, your bond with your friends allow you to magically transfer damage they take to yourself. As a reaction when an ally within 10 feet of you takes damage, you instead magically take that damage. This feature doesn't transfer any other effects that might accompany the damage.
At 18 level, the range of this aura increases to 30 feet.
You will not hurt anyone!
Starting at 15 level, the authority with which you declare enmity gives you greater power over your foe. When a creature under the effect of the You are mine Channel Divinity makes an attack, you can cause your reaction to make a melee weapon attack against that creature if it is within range.
Fellowship Guardian
At 20 level, you can become the avatar of fellowship. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
-Whenever a friendly creature within 30 feet of you makes an attack roll, you can expend one spell slot to let the attack deal additional radiant damage as per your Divine Smite feature.
-When you use your Lay on Hands on a member of your fellowship, they regain twice as many hit points.
-Your allies have advantage on death saving throws while within 30 feet of you.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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1/6/2023 7:31:23 PM
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Coming Soon
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