Wizard
Base Class: Wizard

The old caster sits on a vast stone wall, trapped within the deep, dark mountain. Changing surfaces open up a portal beneath their grasp. Knowledge is what binds wizards above all else. They are lured out of hiding by it. Those who train in this area can shoot fire, see the future, or hop between different planes of the multiverse with the right training. In your role as the perfect prodigy, you have learned to combine these spells quickly and maximize their effectiveness.

Evolved Prestidigitation

Your prestidigitation gains the powers of druidcraft: You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
You instantly light or snuff out a candle, a torch, or a small campfire.

Your prestidigitation gains the powers of thaumaturgy: You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
Your voice booms up to three times as loud as normal for 1 minute.
You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Cantrip Combination

Magic is divided into several levels, with cantrips being the lowest. An example of a cantrip would be lighting a match, as opposed to summoning miniature suns to blaze through your opponents. Casting them is much easier, learning them is easier, and they are typically the most commonly used magic spells in your class. You as a prodigy can take the effect of one cantrip and utilize that effect while using another cantrip as the dominant spell(the rules of the dominant spell will still be in effect).

Potetinal Partially Unleased

A spell is a discrete Magical Effect, a single shaping of the Magical energies that suffuse the multiverse into a specific, limited expression. These Magical Effects are used to an extreme degree for you. Combine the effects of two spells and choose one as the dominant spell the rules of this spell takes absolute precedence over the other, however, this is bypassed if the effect of the second spell directly conflicts with the spell. 

Selective Boon

For one day pick a spell type, and all rolls within that spell type are boosted to the equivalent of INT modifier.

Maximum Magical Potential

A spell is a discrete Magical Effect, a single shaping of the Magical energies that suffuse the multiverse into a specific, limited expression. These Magical Effects are used to an extreme degree for you. Combine the effects of two spells and choose one as the dominant spell the rules of this spell takes absolute precedence over the other, however, this is bypassed if the effect of the second spell directly conflicts with the spell.

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