Sorcerer
Base Class: Sorcerer

As you spring into life being born from the source of magic herself, you yourself able to manipulate the weave of magic like no other caster before.
You are able to assert your will into the magic and create a space where you are in command.

As you awaken this power your casting ability is WIS instead of CHA and you gain proficiency in normal melee weapons and light armor.

Room!

You use an action to speak the magic incantation that creates a bubble around. The size is equal to your Sorcerer Level x 5ft.. The bubble is stationary and does not move, using the incantation again will create an new bubble but the previous one disappears. While inside this bubble magic is yours to command and mold as you wish. You may use a 2 sorcery points instead of a spell slot to use any spell equal to 1/4 (rounded up Min: 1) your sorcery level ignoring any material components, casting time and concentration. The effects of spells used with this ability are contained within the bubble and do not affect any object or creature outside of it.

The room last for as long as you can maintain concentration. You may use this skill equal your CHA times 2 . You gain back all charges for this skill after a Long Rest.


You also gain proficiency in medicine.

Amputate

You can use and action to spend 2 sorcery point to use this skill while in the bubble.
You cleanly cut your target with your weapon without actually harming them. Your weapon does not actually have to make contact with the enemy to cut the target apart. The separated body parts does not kill or harm the target. The effects last for 10 seconds and attacks made against creatures in this state have advantage. Creatures under the effects of Amputate have disadvantage when doing attacks, saving throws and skill checks.

Amputate can be used on allies for the same effect as Lesser Restoration.

After  8th level you may spend 3 additional Sorcerer Points use the effects of Greater Restoration instead.

 

 

Shambles

Starting at 1st level, you can use a bonus action, while inside ROOM! you can switch the position of 2 objects that are not being held and/or willing creatures by using 3 sorcery points.

You may attempt to move an unwilling creature but it has to fail a DC constitution saving throw against your Spell DC.

Counter Shock

At 6th level, you gain the power de charge your own hands with raw magical power.

As a reaction to a melee attack or bonus action, you places both of your hands forward onto a target and releases a strong electrical surge dealing 10d6 lightning damage.

You may do this equal to your CHA modifier. 

Gamma Knife

Starting at 14th level, You can spend 1 sorcery point to create a short blade of energy before stabbing his opponent with it. This technique destroys his victim's internal organs without leaving any external wounds. Dealing 5d6 of psychic damage and 5d6 radiant damage.

K-Room! / R-Room!

At 18th level,  while in your Bubble you gain resistance every type of damage. Your powers to manipulate the raw weave of magic have been elevated to its maximum potential. You can use twice per long rest.
K-Room! :
You imbue a weapon you poses with properties of the bubble and obtain the following effects.

  • Its considered magic and bypasses any resistance and damage immunities become resistance.
  • You are able to make 1 spell and 2 attacks per turn with that weapon.
  • You may cast any spell into your weapon so when it strikes the target you deal the spells damage or effect instead for the turn.
  • With you weapon you may use 3 Sorcery Points to use one of the following skill.
    • Anesthesia : You coat your with the essence of K-ROOM, when you make a successful melee attack with it you may choose to "pierce" instead of dealing damage. The creature pierced makes an constitution saving throw equal to your spell DC. On a fail the creature is "pierced" and paralyzed, the creature may attempt to free itself again at the end of its turn.
      • Shock Wille: After one round of a piercing through a target with your weapon, if its still "pierced", you releases an electrical shock wave through it that fries the target from the inside. The electric shock directly occurs from the inside instead of coming from the outside, it ignores whatever external defenses and immunities the target may have. dealing  20d6 lightning damage and 20d6 psychic damage 
        • Angel of Death: After one round of using Shock Wille with your weapon, if the creature has equal or less than half its maximum hit points you can use this skill to have it make a constitution saving throw against your spell DC+5. If it fail the creature immediately dies. 

R-Room! :
Your have create an advance version of Room! and it has the following properties. (Besides the normal properties of the bubble created by your "Room!".)

  • It becomes centered in yourself and moves as you do so you are always in the center.
  • You are able to use 2 spells and a cantrip per turn within the bubble per action.
  • Within your bubble you may use 3 Sorcery Points as an action, bonus action or reaction to use one of the following skill.
    • Silence : Until its your turn again only you can use magic while inside the bubble.
    • Catastrophe: For one turn you select a creature inside the bubble and any attack made against that creature that hits its treated as a critical hit.
    •  Angel of Life: For one turn all creatures you consider an alley cant have their hit points decreased bellow 1 and are unaffected by spells or skills that would disintegrate or instantly kill them. 

 

Previous Versions

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1/8/2023 4:03:03 PM
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