Fighter
Base Class: Fighter

Executioners study and master causing death, swiftly and efficiently. Through years of witnessing endless bloodshed, many Executioners grow cold and hardened, finding an odd amount of satisfaction through the cutting of a throat or the removal of a head. 

Execute

Beginning when you choose this archetype at 3rd level, you gain the ability to swiftly and efficiently cause death. Once per turn, when you hit a creature with a melee weapon attack, you can deal an extra damage dice.

Bonus Proficiency

When you choose this archetype at level 3, you gain proficiency in Intimidation.

Encroaching Doom

Starting at 7th level, your intimate connection with causing death lets you draw fear from those around you. As an action, when you score a critical hit or reduce a creature to 0 hit points, each creature within 15 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.

Improved Execution

At 10th level, you can use your Execution feature an additional time each round.

Brutalize

Starting at 15th level, your melee weapon attacks score a critical hit on a roll of 19-20.

Harbinger of Death

At 18th level, you master the art of death, granting you the following benefits:

  • When you reduce a creature within 5 feet of you to 0 hit points. you gain temporary hit points equal to twice your Constitution modifier + your fighter level (minimum of 10 temporary hit points).
  • When you hit a creature with a melee weapon attack and you deal more damage than half of its current hit points, the creature must make a Consitution saving throw or fall to 0 hit points.
  • Your Execute feature deals an additional weapon dice of damage.

 

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