Base Class: Paladin
"I am the swift and terrible sword of justice. I am the headsman of the gods. I am the blazing fires of condemnation. I am judgment. I am wrath. I am vengeance."
- Excerpt from the "Chronicles of the Light Sworn". Author unknown.
A revision of the Oath of Vengeance Variant Features subclass created by the user CrowFather. Mostly fixes some formatting issues and wording while also making balancing changes but keeping the spirit of the original variant.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Condemn. (Replaces Abjure Enemy) Under your vengeful gaze, the full weight of their sin comes crashing down upon them. As an action, you reveal your holy symbol to one creature within 60ft. of you that can also see you. That creature must make a Wisdom Saving Throw. Creatures of any evil alignment have disadvantage on their saving throw, creatures of any good alignment have advantage on their save, and unaligned creatures are immune to this effect.
On a failed save the creature’s speed becomes 0, and it doesn't gain any benefit from any bonuses to its speed for one minute. The creature cannot move any farther away from you, and it also can’t take reactions. At the end of the creature's turn, they can repeat the saving throw.
On a successful save, their speed is only halved for one minute.
Righteous Fury. (Replaces Vow of Enmity) As a bonus action, you unleash the full might of your zealous ferocity against a creature you can see within 30 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature until it drops to 0 hit points or you fall unconscious.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Vengeance Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Judgement
Beginning at 7th level, evil doers quake in your presence; for you are a vessel of punishment and wrath. Whenever a creature starts it’s turn within 10 feet of you and is also under the effect of your Condemn Channel Divinity, they take an amount of radiant damage equal to your Paladin Level.
Additionally, while a creature is within 10 feet of you, you automatically become aware of a it’s alignment, and you have advantage on attempts to determine whether they are telling the truth.
At 18th level, the range of this aura increases to 30 feet
Relentless Avenger
At 15th level, your supernatural focus helps you close off a foe’s retreat. Whenever you make an opportunity attack against a creature, you can move up to your speed immediately after the attack as part of the same reaction. This movement doesn’t provoke opportunity attacks.
Additionally, the fervor of your Righteous Fury Channel Divinity, grants you greater power over your foes. When a creature under the effect of your Righteous Fury Channel Divinity makes an attack, you can use your reaction to make a melee weapon attack against that creature if it is within range. You also have advantage on Saving Throws caused by a creature under the affects of your Righteous Fury.
Angel of Vengeance
At 20th level, you can assume the form of an angelic avenger. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
- Wings sprout from your back and grant you a flying speed of 120 feet.
- You emanate an aura of menace in a 30-foot radius. The first time a hostile creature enters or starts it's turn within this aura the creature must succeed on a Wisdom saving throw against your Spell Save DC or become frightened of you for the ability's duration. Your attack rolls against a creature frightened by this ability have advantage.
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Whenever you hit a creature of evil alignment with a weapon attack, you deal extra radiant damage equal to your Charisma modifier.
Once you use this feature, you can’t use it again until you finish a long rest.
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