Fighter
Base Class: Fighter

The method of breeding and domesticating dragons began in a city isolated by the elements. Flanked on one side by a wide, rushing river and steep, treacherous mountains on the other — the Elven city of Sinfarel was naturally sheltered from outside interference. The mountain range, called the Tengger Mountains, was also a breeding ground for drakes of all colors, shapes, and sizes. Wyverns and dragons were a regular sight in the air over Sinfarel, and reports of wyrms just outside of the city limits were commonplace. Needless to say, this did not create a welcoming atmosphere for outsiders. For many years, skilled citizens of Sinfarel began taking advantage of their precarious situation and formulated a method of domesticating the dragons of the Tengger mountains. Traditions of training alongside their dragon companions became a critical practice. This tradition attracted outside eyes and eventually began to spread to other cities and entirely new civilizations. At the forefront of this newfound practice was one idea: dragon riding.

Novice Rider

At 3st level, you are granted a Dragon Companion. You may communicate telepathically with your Companion while they are within 1 mile of you.

Dragon Companion

At 3rd level, you may choose a Dragon Companion to grow, level, explore, and fight by your side. This Dragon grows like any other dragon, but its growth is naturally stunted by the process of domestication. Your Companion operates on your initiative and shares your action. On your turn, you may command them to move, take the dash, dodge, or disengage actions without sacrificing any movement or action of your own. For your Companion to attack, you must sacrifice one of your attacks for each attack they take. Your Companion may be knocked unconscious, but their magical bond with you prevents them from being permanently killed unless you are also killed. Your Companion re-gains health as usual. You may choose one of the following Dragon types as your Companion:

Red Dragon - This Dragon's scales are a bright red color at a young age, eventually progressing towards a darker crimson later in life. Their breath is released in a fiery cone of intense heat, easily incinerating anything in its path. The Ruby Dragon's breath attack requires a Dexterity saving throw.

Blue Dragon - This Dragon's scales begin as the color of the sky; soft blue, with flecks of cloudy white. As they age, the scales shift into a deep oceanic blue. Their breath manifests as a line of electrical energy, eventually gaining enough power to stop the heart of any living creature caught in its fury. The Sapphire Dragon's breath attack requires a Dexterity saving throw.

Green Dragon -  This Dragon's scales begin as a light, grassy green, then age into the verdant green color of an untouched forest. Their breath is released in a toxic cone of poisonous gas, poisonous enough to leave even the most potent enemies retching and gasping for air. The Emerald Dragon's breath attack requires a Constitution saving throw.

White Dragon - This Dragon's scales begin as a gleaming white, sometimes having phosphorescent flecks of light reds and greens. As they age, those phosphorescent flecks disappear and are replaced with grey, ashy undertones. The Opal Dragon's breath is a cone of ice so frigid that it freezes the very air inside it, and any living thing in the area may shatter from the sheer cold. The Opal Dragon's breath attack requires a Constitution saving throw.

Black Dragon - This Dragon's scales appear almost dark gray at birth, eventually growing into scales as black as night. The Black Dragon's breath is a heaving line of virulent acid, destructive enough at young ages to melt flesh and bone. At older ages, this acid is rumored to be able to melt stone, even metal. The Obsidian Dragon's breath attack requires a Dexterity saving throw.

DRagon COMPANION

Armor Class 14 + PB (natural armor)

Hit Points 5 + five times your fighter level (the  has a number of Hit Dice [d10s] equal to your fighter level)

Speed 20 ft., fly 30ft.

STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)

Saving Throws Str +5, Con +4, Wis +2, Cha +2

Skills Perception +2, Stealth +3

Damage Immunities (Breath Attack damage type)

Senses darkvision 60 ft., passive Perception 12

Languages Common, Draconic

 

Shape Change. The Dragon Companion gains the ability to change its form into a medium humanoid as an action. The player chooses this form, and the Dragon may only assume this same form each time. In this form your companion may use its Claw and Breath attack, loses its fly speed, and its walking speed is 30 ft. Its stats otherwise remain the same.

Actions

Bite. Melee Weapon Attack: +3 plus PB to hit, one target. Hit: 7(1d6+3 plus PB) piercing damage plus 3 (1d4) damage of the appropriate type.

Tail. Melee Weapon Attack: +3 plus PB to hit, one target. Hit: 8(1d8+3 plus PB) bludgeoning damage.

Claw. Melee Weapon Attack: +3 plus PB to hit, one target. Hit: 6 (1d4+3 plus PB) slashing damage.

Breath Attack (1/rest). The Dragon releases its breath in a 15/30 foot cone/line. Each creature caught in its range must succeed on a DC 12 saving throw appropriate to the Dragon's type or take 2d6 damage of the appropriate type or half on a success.

Dragon Maneuvers. If the target of a Dragon maneuver is forced to make a saving throw against the Dragon's Save DC, the DC is 8 + Dragon's Strength Modifier +  PB

 

Dragon Maneuvers

Starting at 3rd level, you gain a number of Maneuver Points equal to you proficiency bonus and may choose 3 Dragon Maneuvers from the Dragon Maneuvers section. If the Maneuver requires a target creature to make a Saving throw, the DC equals 8 + your companion's Strength Modifier + proficiency, unless specified otherwise. You may learn an additional maneuver at 6th level and again at 10th, 14th and 18th level. You gain one additional Maneuver point each time you gain another level of Dragon Rider. These Maneuver points recharge after a long rest.

(1 point) Charging Strike (Dragon Form Only)

As an action and while mounted, your Dragon companion charges forward, and you make a Melee weapon attack. If the Dragon moves at least 10 ft. in a straight line towards a target and the attack hits, the strike does an additional 2d8 damage. If it hits, that creature must also make a Strength Saving throw against the Dragon's save DC or fall prone.

(1 Point) Coordinated Flank

As a bonus action while unmounted, you and your dragon flank a single opponent. If you and your Dragon are within 5 ft. of the same creature, all of your attacks on that creature have advantage until the beginning of your next turn.

(1 Point) Swipe the Legs (Dragon Form Only)

As a bonus action, you may command your Dragon Companion to make a tail attack against a large or smaller creature. If it hits, the creature takes damage from the Tail attack and must make a Strength Save against the Dragon's save DC. On a failure, they are knocked prone.

(1 Point) Take the Hit

As a reaction when hit by an attack, you can command your Dragon to take the hit for you, or you can take the hit for your Companion instead. Your Dragon Companion must be within 5 ft. of you to use this Maneuver.

(2 Point) Create an Opening (Dragon Form Only)

You may create an opening for your allies to escape by commanding your companion to create a massive gust of wind with their wings. Using your reaction, Create an Opening allows allies within 20 ft. of your Dragon Companion to move away from an enemy without incurring attacks of opportunity.

(2 Point) Evasive Maneuvers (Dragon Form Only)

As a Bonus Action and while riding your Dragon, you may take the Dodge action. This applies to both you and your dragon companion.

(2 points) Channeled Breath

Your connection to your Dragon companion allows them to channel their breath attack through your weapon. As an action, you may make all creatures in a 15 ft. cone in front of you make a saving throw against your Dragon's breath attack. On a failure, they take 4d8 damage of that type or half damage on a success.

(2 Points) Diving Strike (Dragon Form Only)

As an action, you may dismount your companion mid-air and make an attack with advantage against an opponent in your path to the ground. If the attack hits, it deals normal damage and an additional amount of damage equal to the fall damage you would typically take from the fall. When you land, you must make a Dexterity Saving throw. On a success, you take no damage from the fall. On a failure, you take half damage. Save DC 15, increases +1 for every 10ft. above 50ft. Consult the SRD for falling rules.

(2 Points) Drag 'n Drop (Dragon Form Only)

If your Companion makes a bite attack against a medium or smaller creature and the attack hits, you may use Drag ‘n Drop to attempt to trap the creature in your Companion's mouth. The creature must succeed on a Strength Saving throw against the Dragon's Save DC or is grappled and restrained. The Dragon may move at half movement speed with the creature in its mouth and may use a free action to release it. The grappled creature must use an Action and succeed a strength saving throw to free itself.

(2 Points) Fury Strikes (Dragon Form Only)

As an action, your dragon companion unleashes a bite and two claw attacks in a flurry. If all 3 attacks hit, regain one Maneuver point.

(3 Points) Ravage (Dragon Form Only)

If your companion makes a Bite attack at a creature and the attack hits, you may use Ravage to force the creature to make a Strength Saving throw against your Companion's Save DC. On a failure, they take the Bite damage and an additional 6d6 slashing damage as your Companion spins viciously and tears flesh from bone.

(3 Points) Recharge

You may use an action to funnel energy into your Companion to immediately recharge their breath attack.

(6 Points) Unleash

As an Action, you release the bond which connects you to your Dragon Companion, causing your Companion to enter a primal draconic fury. Roll a new initiative for your Companion. For one minute, the Companion operates on that initiative and may make two attacks per attack action. In addition, your Companion's attacks deal an additional weapon die of damage. For the duration, the Companion's breath attack recharges on a 5 or higher d6 roll. At the end of the minute, the Companion's breath attack may not be used again until a short or long rest, and you must make a DC 18 Animal Handling check. On a failure, the Companion becomes hostile towards you and your allies until you use an action to succeed on the Animal Handling check.

Adept Rider

At 10th Level, you have become extremely comfortable on the back of your Dragon Companion and may now ride it while it flies, its walking speed increases by 5 feet, and its fly speed increases by 10 feet. In addition the damage die for its Bite, Tail and Claw attacks increase by one die size (d4 to d6, d6 to d8, etc.)

Draconic Awareness

At 6th level, you gain advantage on Initiative rolls.

Expert Rider

At 15th level, its size increases from Large to Huge and gains the same additions to its walk and fly speed as in the Adept Rider feature, and the damage die increases an additional size. and you score a critical hit on a 19 or higher d20 attack roll. Additionally Also at 6th level, the range of the Dragon's Breath Attack increases by 10 ft. and the damage increases by 2d6 to a total of 4d6. 

Isolated Prey

At 18th level, you may use an action to target a creature you can see, and your Dragon Companion becomes fixated on that target. While a creature is targeted in this way, all attacks made by you and your Companion have advantage and deal an additional weapon die damage. Isolated Prey lasts for one minute or until the creature is killed.

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