Base Class: Bard
Your college have built instruments out of Thorium, a magical metal that resonates with sound. This metal is used throughout the entire college giving both you and the entire college magic.
Thorium Empowerments
In the Collage of Thorium, instruments made of Thorium and College of Thorium abilities give bonuses or Empowerments to yourself and allies. You can have up to 3 of the same Empowerment on a humanoid at a time if multiple of the same enchantment would be stackable. The Empowerments' details are listed below. When you have an Empowerment, an orb orbits you with a white music symbol inside it, the color of the Orb changes based on the Empowerment.
| Empowerment Name | Orb Color | Bonus |
|---|---|---|
| Celeritas | Orange | Weapon Attacks can be used by Expending an Action or Bonus Action |
| Forti | Yellow | To do a critical attack, you only need to roll an 18 or higher |
| Dolor | Light Red | All damage you deal also deals 1d6 Force Damage. |
| Magia | Dark Red | All damage you deal is magical |
| Natare | Light Green | You gain +10 Swimming Speed |
| Volare | Dark Green | You take no Fall Damage |
| Salire | Greenish Yellow | You jump an additional 10ft |
| Celecelitca | Green | You gain +5 Walking Speed |
| Reducere | Blue | You ignore 1 AC when attacking (Example you attack, roll a 17 to hit and the target has 18 AC, it hits) |
| Defensio | Light Blue | +1 to AC |
| Praesidium | Teal | You have an extra Reaction |
| Vitum | Gray | You gain 1d4 HP at the End of your Turn |
| Inspiratio | Pink | Spells you cast 1-3 don't consume spell slots. (1-5 if you have 2 Empowerments and 1-7 if you have 3 Empowerments) |
| Agua | Purple | When you cast a spell, roll 1d100 and if it's a 5 or lower, you don't consume a spell slot. (10 or lower if you have 2 and 15 or lower if you have 3) |
| Tempor | Rainbow | All Empowerment durations increase by 10 minutes (except Tempor) |
Thorium Equipment
Of course, Thorium is rare so it's armor and weapons are quite expensive. You can have Weapon gain a Thorium enhancement which gives it +1 to hit and an additional 1d6 Force damage. Thorium Armor is heavy armor, with a base AC of 17 with a Strength of 14 (If STR is lower than 14 then you lose 10ft worth of movement) and it weighs 70 lb. Thorium Instruments are special as they are the only thing besides College of Thorium abilities to give yourself and others Empowerments. Thorium Instruments also deal damage which your bonus is CON. When using Thorium Instruments, whether you hit or not, all allies within the Empowerment range, gets the Empowerment. The instruments name, damage, Empowerment, Empowerment range and Empowerment Duration are below. (You can change these however you like but here are some examples)
| Name | Damage (Thunder) | Empowerment | Empowerment Range (ft) | Empowerment Duration |
|---|---|---|---|---|
| Bagpipes | 3d4 | Volare | 25 | 20 Minutes |
| Drums | 3d12 | Forti | 50 | 5 Minutes |
| Dulcimer | 2d4 | Vitum | 40 | 1 Hour |
| Flute | 3d4 | Celecelitca | 30 | 15 Minutes |
| Lute | 2d8 | Celeritas | 35 | 20 Minutes |
| Lyre | 3d6 | Magia | 30 | 35 Minutes |
| Horn | 1d12 | Dolor | 25 | 5 Minutes |
| Pan Flute | 1d10 | Natare | 40 | 2 Hours |
| Shawm | 2d10 | Agua | 15 | 45 Minutes |
| Viol | 3d6 | Tempor | 30 | 15 Minutes |
College of Thorium Abilities
Thorium Spells
You gain the following spells at certain levels. You cast them at will.
| Bard Level | Spells |
|---|---|
| 3rd | Earthbind, Mirror Image |
| 7th | Fabricate, Secret Chest |
| 11th | Primordial Ward, Hallow |
| 14th | Plane Shift, Project Image |
| 17th | Power Word Stun, Mind Blank |
| 20ft | Foresight, Gate |
Bonus Proficiencies
When you join the College of Thorium at 3rd level, you gain proficiency with Heavy Armor and 1 skill of your choice.
Thorium Inspiration
Also at level 3, Being around Thorium allows you to boost your inspiration, any time you give another creature a Bardic Inspiration die, roll a d100. Depending on what you roll, they get a certain Empowerment for the next 30 Minutes. If it effects spellcasting in any way and that creature can't cast spells, reroll.
| d100 | Empowerment |
|---|---|
| 01-09 | Celeritas |
| 10-16 | Forti |
| 17-24 | Dolor |
| 24-29 | Magia |
| 30-35 | Natare |
| 36-41 | Volare |
| 42-50 | Salire |
| 51-59 | Celecelitca |
| 60-69 | Reducere |
| 70-78 | Defensio |
| 79-86 | Praesidium |
| 87-93 | Vitum |
| 94-97 | Inspiratio |
| 98-100 | Agua |
Thorium Aura
At level 6, You have an Aura powered by Thorium, you and all allies within 30ft gain a few Empowerments, you can change your Aura Type during a Short Rest or Long Rest. The Aura types are below
Brass
Celeritas and Magia
Percussion
Celecelitca and Volare
String
Defensio - Vitum
Woodwind
Tempor
Thorium Master
At level 14 you have become a master of Thorium. All Empowerments you make length is doubled and for each different type of Empowerment you have, your attacks have an additional 1d12 Force damage added to the damage.
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