Bard
Base Class: Bard

Your college have built instruments out of Thorium, a magical metal that resonates with sound. This metal is used throughout the entire college giving both you and the entire college magic.

Thorium Empowerments

In the Collage of Thorium, instruments made of Thorium and College of Thorium abilities give bonuses or Empowerments to yourself and allies. You can have up to 3 of the same Empowerment on a humanoid at a time if multiple of the same enchantment would be stackable. The Empowerments' details are listed below. When you have an Empowerment, an orb orbits you with a white music symbol inside it, the color of the Orb changes based on the Empowerment.

Empowerment Name   Orb Color Bonus
Celeritas   Orange Weapon Attacks can be used by Expending an Action or Bonus Action
 Forti Yellow  To do a critical attack, you only need to roll an 18 or higher
 Dolor  Light Red All damage you deal also deals 1d6 Force Damage. 
Magia  Dark Red  All damage you deal is magical 
 Natare Light Green  You gain +10 Swimming Speed 
 Volare Dark Green  You take no Fall Damage
Salire  Greenish Yellow  You jump an additional 10ft 
 Celecelitca Green  You gain +5 Walking Speed 
Reducere  Blue  You ignore 1 AC when attacking (Example you attack, roll a 17 to hit and the target has 18 AC, it hits) 
 Defensio Light Blue  +1 to AC 
 Praesidium Teal   You have an extra Reaction
 Vitum Gray  You gain 1d4 HP at the End of your Turn 
Inspiratio  Pink Spells you cast 1-3 don't consume spell slots. (1-5 if you have 2 Empowerments and 1-7 if you have 3 Empowerments)
Agua  Purple  When you cast a spell, roll 1d100 and if it's a 5 or lower, you don't consume a spell slot. (10 or lower if you have 2 and 15 or lower if you have 3) 
 Tempor Rainbow  All Empowerment durations increase by 10 minutes (except Tempor)

Thorium Equipment

Of course, Thorium is rare so it's armor and weapons are quite expensive. You can have Weapon gain a Thorium enhancement which gives it +1 to hit and an additional 1d6 Force damage. Thorium Armor is heavy armor, with a base AC of 17 with a Strength of 14 (If STR is lower than 14 then you lose 10ft worth of movement) and it weighs 70 lb. Thorium Instruments are special as they are the only thing besides College of Thorium abilities to give yourself and others Empowerments. Thorium Instruments also deal damage which your bonus is CON. When using Thorium Instruments, whether you hit or not, all allies within the Empowerment range, gets the Empowerment. The instruments name, damage, Empowerment, Empowerment range and Empowerment Duration are below. (You can change these however you like but here are some examples)

Name  Damage (Thunder) Empowerment  Empowerment Range (ft) Empowerment Duration 
Bagpipes  3d4 Volare  25  20 Minutes
 Drums  3d12  Forti  50   5 Minutes
 Dulcimer  2d4 Vitum  40  1 Hour
 Flute 3d4   Celecelitca 30  15 Minutes 
Lute   2d8 Celeritas  35  20 Minutes 
Lyre   3d6 Magia 30   35 Minutes
 Horn 1d12  Dolor  25  5 Minutes 
 Pan Flute  1d10 Natare  40  2 Hours 
 Shawm  2d10  Agua 15  45 Minutes 
 Viol  3d6 Tempor  30 15 Minutes 

College of Thorium Abilities 

Thorium Spells

You gain the following spells at certain levels. You cast them at will. 

Bard Level  Spells 
 3rd  Earthbind, Mirror Image
 7th Fabricate, Secret Chest
 11th Primordial Ward, Hallow
 14th  Plane Shift, Project Image
 17th Power Word Stun, Mind Blank
 20ft  Foresight, Gate

Bonus Proficiencies

When you join the College of Thorium at 3rd level, you gain proficiency with Heavy Armor and 1 skill of your choice.

Thorium Inspiration

Also at level 3, Being around Thorium allows you to boost your inspiration, any time you give another creature a Bardic Inspiration die, roll a d100. Depending on what you roll, they get a certain Empowerment for the next 30 Minutes. If it effects spellcasting in any way and that creature can't cast spells, reroll.

 d100 Empowerment 
01-09  Celeritas 
 10-16 Forti 
 17-24  Dolor
 24-29  Magia 
30-35   Natare
36-41 Volare 
 42-50 Salire  
51-59 Celecelitca 
60-69 Reducere  
70-78 Defensio 
79-86 Praesidium 
 87-93 Vitum 
94-97   Inspiratio
 98-100  Agua 

Thorium Aura

At level 6, You have an Aura powered by Thorium, you and all allies within 30ft gain a few Empowerments, you can change your Aura Type during a Short Rest or Long Rest. The Aura types are below

Brass

Celeritas and Magia

Percussion

Celecelitca and Volare

String

Defensio - Vitum

Woodwind

Tempor

Thorium Master

At level 14 you have become a master of Thorium. All Empowerments you make length is doubled and for each different type of Empowerment you have, your attacks have an additional 1d12 Force damage added to the damage.

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