Rogue
Base Class: Rogue

You train yourself in the art of death. While other rogues focus on deception and disguise, for you only the result counts. To achieve this, you rely on your talent to strike suddenly from the shadows.

No mercy

Starting at 3rd level, if you have the opportunity to land a blow, you use it mercilessly. When you hit a critical strike, you can add the damage dices of your sneak attack an additional time to the final damage.

Target

Starting at 3rd level, you become the perfect hunter. At the beginning of combat, you can use a bonus action to mark one enemy as the target. Your first attack roll against the target has advantage and the first hit you score is a critical hit. If the target is dead, you can use a bonus action to mark a new enemy as the target.

Shadow step

At 9th level, you become one with the shadows to make sure there is no escape for your targets. Once per target, if the target is within 60 feet and you are standing on a shadow with a size of at least 5 feet, you can take a bonus action to teleport behind the target. Your next attack against the target has advantage.

Dark Surprise

At level 13, you perfection your shadow step. It can now be used if your target is in a range of 120 feet and your next hit against the target is a critical hit.

Death Shadow

Starting at 17th level, the death of your targets is inevitable. When you attack and hit a creature that is marked as the target for the first time, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature. The damage of this attack is psychic.

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