Monk
Base Class: Monk

Monks that follow the Way of the Raging Sun pursue a philosophy of action teaching that we must burn our brightest at all times. A lack of effort is the greatest sin, and these monks are willing to put their bodies on the line to make sure they never stagnate. Their ki techniques involve fire, light, and burning away their life force to enhance their monastic prowess.

Raging Sun Stance

Like a raging star, you can burn your own life force away for bursts of strength. Starting when you take this monastic tradition at 3rd level, on your turn, you can begin burning your life force (no action required), which lasts for 1 minute or until you use your action to end it. While it lasts, you are under the following effects:

• You radiate bright light in a 40-foot radius and dim light 40 feet beyond that.

• You gain a +2 bonus to your AC.

• When you use this feature—and at the start of each of your turns while it lasts—you lose a number of hit points equal to 1 + half your proficiency bonus, and you gain one temporary ki point. This special ki point works like normal ki, but disappears at the start of your next turn if you don’t spend it.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. You can use this feature if you don’t have any uses remaining by spending 2 ki points for each use.

Solar Flares

Starting at 6th level you can use your inner light in new ways, wielding techniques called solar flares:

BLINDING FLARE. You can spend 2 ki points as an action to bloom with radiant light. Each creature within 10 feet of you must succeed on a Constitution saving throw or take radiant damage equal to two rolls of your Martial Arts die and become blinded until the start of your next turn.

BODY OF PLASMA. When a creature hits you with a melee attack, you can spend 1 ki point as a reaction to deal fire damage to that creature equal to three rolls of your Martial Arts die.

LIGHTSPEED SURGE. You can spend 2 ki points as a bonus action to teleport up to 30 feet to an unoccupied space you can see. Immediately after you appear, each creature within 10 feet of you must make a Dexterity saving throw, taking fire damage equal to three rolls of your Martial Arts die on a failure, or half as much on a success.

Raging Flame Strikes

Starting at 11th level you can recycle the energy you release. You can use Raging Sun Stance an unlimited number of times, and it lasts until you end it.

While in your Raging Sun Stance, if you start your turn with a temporary ki point, you don’t lose hit points that turn when you gain another. Also for the duration, the damage of each of your Solar Flares increases by one roll of your Martial Arts die, and you gain a flying speed equal to your walking speed.

Supernova

Starting at 17th level, as an action, you can release all your life force in a devastating explosion. You are reduced to 0 hit points. Each creature within 30 feet of you must succeed on a Constitution saving throw or take force damage equal to 40 + the number of hit points you had when you used this feature, or half as much on a success.

You can spend ki points to preserve your life force. If you do, you don’t fall unconscious, and you immediately regain 10 hit points for each ki point you spend.

Once you use this feature, you can’t use it again until you finish a long rest.

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