Base Class: Paladin
One of the rarest Oaths, These people are often thought to be crazy because of thinking less about the material plane, but in truth that's only because they're attention lies in the unreachable. The stars seem like the only things the people around them have not yet been able to reach and thus they strive to achieve the impossible. Sun, Stars and the Moon represent they're everlasting journey to bring the holy radiance everyone seems to ignore to the lands below.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Shining Strikes. As a bonus action you imbue yourself and with you your weapons with otherwordly energies for up to 1 Minute. The weapon emits a dim glow for up to 5 feet but you gain the ability to see as if it were in bright light for up to 120 feet. Also each time you smite a creature with a weapon currently being imbued by this feature or by the magic weapon or divine favour spells, the creature must succeed on a charisma saving throw or be blinded until the end of your next turn after which it can repeat the saving throw.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Crown of Radiance. As a reaction to making a constitution saving throw to hold concentration, you conjure the radiant brilliance of the stars to aid you in focus on spells. For 10 minutes all spells with the concentration tag, count as if they didn't have the concentration tag for you and hold for their entire duration no matter if you're damaged, but instead only stop if you drop them of your own choice.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Stars
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be blinded. Additionally all blinded creatures in the Aura have their speed reduced to 0.
At 18th level, the range of this aura increases to 30 feet.
Star Soul
Beginning at 15th level, any creature that attacks you physically must make a wisdom saving throw or be blinded until the end of it's next turn and on a failed save the creature's movement speed is also reduced to 0 until the beggining of it's next turn.
Celestial Presence
At 20th level, as an action, you can emanate an aura of starlight. For 1 hour, bright light shines from you in a 60-foot radius, and dim light shines 60 feet beyond that.
Whenever an enemy creature starts its turn in the bright light, the creature must make a constitution saving throw or be blinded until the beginning of it's next round.
In addition, for the duration, you see everything in the bright light by gaining a truesight up to 60 feet.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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