Fighter
Base Class: Fighter

 The defining trait of planeswalkers is the ability to travel between separate universes with ease, while the vast majority of people throughout the multiverse are not even aware that other worlds exist besides their own. Planeswalking is a form of magic. With enough time and mana, or with specialized spell knowledge, or with access to enormous power, it's possible for a planeswalker to transfer clothing, artifacts, and/or creatures with them as they planeswalk.

Jump

At 3rd level you can use a bonus action, to magically teleport up to 30 feet to an unoccupied space you can see. You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

When reaching Lv 7 you can use an additional effect while using this feat.

Flirt. Immediately after you use your Jump, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw (DC 14) or be Charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.

Scare. When you use your Jump, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw (DC 14) or be frightened of you until the end of your next turn.

Grap. When you use your Jump, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.

Push. Immediately after you use your Jump, each creature of your choice that you can see within 5 feet of you takes force damage equal to your proficiency bonus.

Dimension Strike

At 7th level, you learn to draw on the energy of the multiverse to augment your attacks.

When you hit a creator the first time on your turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 10th, 15th and 18th level in this class, the extra damage increases by 1d8.

Spectral Defense

At 10th level, your ability to move between planes enables you to slip through the planar boundaries to lessen the harm done to you during battle. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attack’s damage on this turn.

Blink Attack

At 15th level, you gain the ability to pass between the planes in the blink of an eye. When you take the attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see.

Once per turn if you attack at least two different creatures with the action, you can make one additional attack with it against a third creature without using an action.

Planeswalk

At 18th level you have mastered the art of planeswalking, you can freely move between the planes an you can take one willing creature with you. 

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