Base Class: Warlock
Wielding the souls of their fallen foes, any who shall come across the Death Knight will forever be scarred. An eternal blight on any world they walk across, death and destruction twists across the land in their wake. Drain souls from your dead enemies to fuel your spells, command spirits and become the dreadnought of death you have always wanted to be. You shall walk among the dead as their king, an army of souls is yours and you shall let nothing stand in your way.
This Subclass is focused on self sustain and a unique power fantasy of being the walking juggernaut that you've always wanted to be. Be careful though because without proper management of your resources you might just find yourself taking on fights that you can't manage.
With this Subclass gain access to spells that were made just for this class.
Soul Domain
All souls swirl and writhe in your soul domain, forever doomed to eternal entrapment. Use them as a resource to enact your will. As an action you can grasp a creature to drain them of their soul.
Eternal March
Starting at 1st level, when you die, expend all gathered souls in your Soul Domain, within 1 minute you will revive at the spot you died, your HP will be set to the amount of expended souls.
Death Realm
Starting at 3rd level, gain the ability to bring all things you deem as enemies within 20 feet into an isolated pocket dimension that's 30 feet in a circle around you, when one of the enemies dies while in the pocket dimension, gain 3 souls in your Soul Domain and heal 1 d6 HP. Time within the pocket dimension is half of the time outside.
Read The Dead
Starting at 6th level, you may summon a soul that you have taken to communicate with them, you are able to manipulate this soul, cause them pain, banish them eternally or use them to gain information. If you banish a soul you lose 1 Soul from your Soul Domain and will never be able to summon that soul again. Only you can see or hear the summoned soul. You do not need to have any Souls in your Soul Domain to use this ability. Having a soul in your soul domain is required to banish a soul.
Bestow Ego
Starting at 10th level, you may choose a Soul Servant you control within 20 ft of you. That Soul Servant is bestowed the Ego and Attributes of a Soul you have claimed, be it a great enemy you have felled such as a knight or a dragon, or a small one such as a kobold or a skeleton. The Servant will no longer disappear in an amount of time, unless specially commanded by the caster, which after being commanded to disappear that soul can then be summoned in place of a Soul Servant.
A Soul Servant with an Ego can act as a commander of other Souls in your place, doing it's utmost to carry out your will.
Walking Bastion
Starting at 10th level, upon entering combat gain bonus HP equal to the amount of souls in your Soul Domain until the end of combat.
Dreadful Presence
Starting at 14th level all enemies close to you are drained of their life. All enemies within 5 feet of you take 1d10 necrotic damage at the end of your turn. For each enemy that takes damage gain 2 Souls in your Soul Domain.
Previous Versions
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1/11/2023 12:34:03 AM
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0.3
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1/17/2023 6:50:48 AM
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9
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0.4
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Coming Soon
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