Barbarian
Base Class: Barbarian

Also known the path of the Blubbernaut by those who are less fearful of these massive barbarians than they should be, the path of Crushing Flesh is a path of barbarians who use their excessive weight to form a pillowy bulwark between the enemy and their allies, and to crush those who would stand against them beneath their titanic weight.

Fleshy Bulwark

At 3rd level, when you take this path, your rage is augmented by a surge of supernatural flesh. While raging, your body swells outward with fat that, while visually impressive, does not actually affect your body weight. You are treated as being one size category larger than normal while raging (to a minimum size of large). Your weapons and armor increase in size to match your new size. Your weapon attacks deal an additional 1d4 damage to reflect this increased size.

Flesh Boulder

Also at 3rd level, while raging you become a rampaging juggernaut that pushes aside all in your path. While you are raging, you can move freely through the spaces of any creatures of your size or smaller. Any creature smaller than you is pushed aside to the nearest unoccupied space when you enter their space and must make a Strength Saving throw, falling prone and taking bludgeoning damage equal to your Rage damage plus your Constitution modifier on a failure. Creatures of your size make a Strength Saving throw when you attempt to enter their space, and if they succeed they prevent you from doing so until the start of your next turn. If they fail, they are pushed and fall prone, taking damage as normal.

A creature can only be subjected to this saving throw once per turn.

Flesh Juggernaut

At 6th level, your unstoppable momentum makes you difficult to slow when you are on the warpath. While raging, you cannot be restrained or have your movement reduced by nonmagical means, including difficult terrain or hindrances of your own bulk.

Earth Shatter

At 10th level, you have gained the ability to concentrate your weight into one point powerfully enough to shake the earth. As an action while raging, or as a bonus action if used immediately after taking the Dash action, you can choose to fall prone and force all creatures of your choice within 20 feet of you to make a Strength saving throw or fall prone, taking bludgeoning damage equal to your Rage Damage plus your Constitution modifier.

Creatures that are already prone must also make a Constitution saving throw or be stunned until the end of your next turn.

After you use this feature, you can’t use it again until you finish a short or long rest.

Fatty Titan

At 14th level, you are an unstoppable force of weight, and all of your abilities are improved. You gain all of the following changes to your other primal path abilities:

  • the additional weapon damage provided by fleshy bulwark increases to 2d4.
  • Creatures who fail a save against Flesh Boulder take an additional amount of damage equal to your Strength modifier.
  • Flesh Juggernaut negates any and all effects of being over your bulk limit.
  • Earth Shatter has its range increased to 40 feet.