Fighter
Base Class: Fighter

The soul blade is the literal interpretation of using the power of the soul as a weapon. The user is fluid in function and has perfected the art of changing their soul to suit the circumstance, adding strength and adaptability to any conflict. Those who have a strong soul who have learned to harness their energy into blades to cut at the souls of others.

Soul Weapon

Starting at 3rd level, you can take a hour during your long rest to fuse a magic weapon you are wield to into your soul to make it your Soul Weapon. Your Soul Weapon can only manifest as the weapon it was originally and you gain proficiency with it if you don't already. You can only have one magic weapon fused at a time and if you were to attempt to fuse another, the previous becomes defused. This soul weapon does not count towards the number of summoned weapons.

Psychic Strike

At 3rd level, you gain the ability to use your soul weapon to strike with destructive psychic energy. Once per turn as a bonus action, when you hit a creature with an attack, the attack deals an extra 1d8 psychic damage to the target. The damage increases when you reach 7th level to 2d8, 12th level to 3d8, 18th level to 4d8.

Enhanced Mind Blade

Starting at 7th level, your soul blade gains a bonus of +1 to attack and damage rolls.

This feature increases to a +2 at level 11 and a +3 at level 17.

Soul Awareness

Starting at 7th level your ability to react and to perceive movements of the world around you grants you a 10ft bonus to your movement speed.

You can do the following:

  • When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
  • You can nimbly dodge out of the way of certain area effects. When you are subjected to an effect that allows you to make a Athletic throw to take only half damage, you instead take no damage if you succeed on the throw, and only half damage if you fail.

Shatter Strike

At 9th Level your attacks begins tearing at the fabric of a creatures soul. Your attacks now critical hit on a 19-20. When you roll a critical hit, you may reroll any damage dice that result in a 1.

At 15th level, your weapon attacks score a critical hit on a roll of 18-20.

Soul Armor

Starting at 10th level, you can now use your soul to protect you from harm by shaping it into a suit of armor. While wearing this armor, you are considered proficient in it and your AC is equal to 10 + Intelligence Modifier + Constitution Modifier. While in soul armor you can still gain the benefit of the Defense fighting style should you have it.

Soul Sever

Beginning at 15th level, you may choose to attempt to temporarily sever the soul of a creature. As an action, choose one target creature within 30 feet of you and it must make a Wisdom saving throw against your Damage DC. On a failed save, the creature takes 3d10 psychic damage and has disadvantage on all rolls for 1 minute. The creature may remake this save at the end of each of its turns until the effect has ended. You can only use this feature a number of times equal to 1 + your Intelligence modifier before taking a long rest.

Soul Break

Starting at 15th level, you can make an attack that phases through most defenses. As an action, you can make one attack with your Soul Blade if it hits on your next turn the target’s AC is reduced to  10 against this your next attack made with the soul blade, regardless of the target’s actual AC.

Soul Over Body

At 18th level, your soul has become so powerful that no creature dare challenge you. Your soul transcends the body


When activated for an 1 hour you gain the following benefits 

  • You are now immune to fear, charm, mind control effects and any affect that would attempt to alter your mind.
  • You gain resistance to bludgeoning, piercing, and slashing damage.
  • Additionally, if you die, roll a d20. On a 10 or higher, you discorporate with 0 hit points, instead of dying, and you fall unconscious. You and your gear disappear. You appear at a spot of your choice 1d4 days later on the plane of existence where you died, having gained the benefits of one long rest.

This feature can be used again after 48 hours.

Previous Versions

Name Date Modified Views Adds Version Actions
1/12/2023 11:34:49 PM
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