Fighter
Base Class: Fighter

This sword style was made by ancient demon lord, which learned that precision is better than pure strength. The Demonic-Style shows his develop in swordsmanship and state of mind. Using this style led to great periods of exhaustion from the user. With 8 forms, 3 combinations and 1 ultimate attack that causes great pain and suffering upon using, the user's target is almost guaranteed to best his opponent in any combat situation.

Bonus Proficiency

You a gain proficient in Athletics.

 

Form 1: Upward Strike

At 3rd level, as a bonus action, you swing your sword upwards with full force, adding an extra 1d6 slashing damage to your attack. 3 charges per long rest

 

Form 2: Swift Slashing

At 3rd level, as a bonus action, you are quick enough to swing your sword a second time, doing an extra die damage roll of that weapon. 3 charges per long rest

Form 3: X Slash

At 7th level, as a bonus action, you swing your sword swiftly doing two strikes in the shape of a X. This adds 2d6 slashing damage to your attack. 2 charges per long rest

Form: 4 Thrust

At 7th level, as a bonus action, you launch yourself forward towards your enemy. You can launch yourself forward up to 10 ft. And this does an extra 2d6 piercing damage to your attack. 1 charge per long rest

 

Form 5: Blunt Reaction

At 10th level, as a reaction to being attacked, do a dexterity check (DC 12+DEX Modifier), on a success you use the side of your blade to deflect the attack only taking half damage. Deflecting the attack, allows you to do a opportunity attack against that enemy. On a fail, your weapon becomes damaged, and you roll on disadvantage next turn.

Form 6: Vital Spots

At 10th level, as a bonus action, you attack your enemies vitals adding 2d6 slashing damage to your attack. Since your enemy is still recovering from your last attack, you roll your next attack with advantage. 1 charge per long rest

 

Combo 1: Double "X" Slash

At 10th level, began to start learning how to combo your moves together. You learn how to combo Upward Strike, Swift Slashing, and X Slash.

As a bonus action, you swiftly slash up and down on your enemy then finish it off with a X slash. You do 4d6 slashing damage. However, you take one level of exhaustion. 1 charge per long rest

At 15th level, you can perform this without it costing you a level of exhaustion.

 

Form 7: Cutting String

At 15th level, as a bonus action, you slash in a wavy pattern on your opponent. What they don’t realize is that while you did what seemed to be a strange slash, you penetrated all of their amor's weak points. This adds a 2d6 slashing and 1d6 piercing damage to your attack. The creature that got attacked must make a constitution saving throw (DC 10+strength modifier+proficiency bonus), or fall prone. 1 charge per long rest

 

Form 8: Piercing Heart

At 15th level, as a bonus action, you aim for your enemies heart doing 2d8 piercing damage. On the enemies next turn, they take 1d6 piercing damage due to their heart being attacked. They also roll with disadvantage on any ability checks, or saving throws for the next minute. 1 charge per long rest

 

Combo 2: Piercing Body

At 15th level, you learn a more advanced combo than Double X. You learn how to combo Thrust and Piercing Heart.

As a bonus action, you can launch yourself up to 10 ft. Towards an enemy, doing 3d6 piercing damage. On the enemy’s next turn they take 1d6 piercing damage, and have disadvantage on any ability checks, or saving throws for a minute. However, this cost you one level of exhaustion to perform. 1 charge per long rest

At 18th level, this cost you no levels of exhaustion.

 

Combo 3: Cutting Vitals

At 15th level, you learn a more advanced combo than Double X. You learn how to combo Vital Spots and Cutting String.

As a bonus action, you slash your opponent in a wavy pattern up and down. When doing this you attacked all their vitals twice doing 5d6 slashing damage. Your next attack this creature rolls at advantage. The creature that got attacked must make a constitution saving throw (DC 10+DEX modifier+proficiency bonus), or fall prone. However, this cost two levels of exhaustion to perform. 1 charge per long rest

At 18th level, this cost one level of exhaustion.

 

Ultimate: Interitus

At 18th level, you learn how to combo all your moves together, starting with Body Piercing, Cutting Vitals, and Double X.

As a bonus action, you launch yourself up to 10ft. At your enemy piercing their heart then their vitals. After this, you swiftly slash them in precise lines forming multiple Xs. This does 7d6 piercing, and 4d8 slashing damage. Your next attack on this enemy has advantage, and they roll at disadvantage on ability checks and saving throws for a minute. Furthermore, the creature that got attacked must make a constitution saving throw (DC 10+strength modifier+proficiency bonus), or fall prone. However, this cost you five levels of exhaustion to perform. 1 charge per 2 long rests

At level 20, this only cost you four levels of exhaustion.

 

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