Blood Hunter
Base Class: Blood Hunter

Harness your draconic power's to summon wings, a tail, multiple snapping dragon heads, and a crimson rite that follows your draconic lineage. The Order of the Draconic Blood, is based on thwarting the cultists of Tiamat from collecting magical artifacts strong enough to break Tiamat's seal.

Draconic Ancestry

You gain a rite that deals the damage type matching your draconic ancestor's breath weapon. Also you gain resistance to that same damage.

Black or Copper Ancestor

Your Draconic Rite becomes acid damage, and you gain a resistance to acid damage

Blue or Bronze Draconic Ancestor

Your Draconic Rite becomes lightning damage, and you gain a resistance to lightning damage.

Green Draconic Ancestor

Your Draconic Rite becomes poison damage, and you gain a resistance to poison damage.

Red, Gold, or Brass Draconic Ancestor

Your Draconic Rite is fire, and you resist fire damage.

Silver or White Draconic Ancestor

Your Draconic Rite becomes cold damage, and you gain a resistance to cold damage.

Draconic resilience

When you gain this archetype at 3rd level, dragon scales grow along your body and apply resistance depending on your draconic lineage. Also increases your armor class by two if you are wearing no armor or light armor.

Hemocraft Modifier: Intelligence

Your Hemocraft modifier is Intelligence.

Hemocraft Modifier: Wisdom

Your Hemocraft modifier is Wisdom.

Draconic Ancestry Features

Draconic Resilience.  First pick a type of dragon; red, blue, black, etc. After that depending on the dragon type you gain resistance to what ever their breath attacks are. Also, if you didn't already, you now know Draconic. You have a +2 bonus to Ac when not wearing medium or heavy armor.

Draconic Rite. You gain a new crimson rite that goes along with your dragon type's breath attack.

Draconic Wings. You gain the ability to manifest draconic wings of energy

Draconic Tail

At 7th level, You summon a draconic tail of energy attacking everyone within a 5ft. radius.

Draconic Evolution

At 11th level, you pour into the depths of your lineage to gain more power. You can use Draconic tail and Draconic Wings twice now, regaining all expended uses when you finish a short or long rest. Your resistance to your dragon's breath weapon damage now evolves into an immunity.

Improved Rite. Allows you to activate a rite on 2 weapons using a singular bonus action.

Draconic Evolution. You gain an additional charge for your Draconic wings and tail abilities.

Draconic Retaliation. After getting knocked down to half hp, five dragon heads of energy manifest around you and attacking anyone within five feet of you dealing 2d6 points of force damage on hit, per dragon head. If there are more than five people you can pick who they attack, but if there is no one near you,  then they fold into you casting cure wounds at 2nd level.

Dragon hunter. You gain advantage on WIS or INT checks when thy are about tracking or recalling information about dragons.

Dragon Hunter

Dragon hunter. You gain advantage on WIS or INT checks when thy are about tracking or recalling information about dragons.

Improved Rite

Your able to activate two rites on different weapons using only one bonus action.(You still take the damage for both rites when activated.)

Brand of the Furious

Starting at 15th level, Additionally, your Brand of Castigation now let's you deal double Rite damage to the creature it is equipped on.

Draconic Mastery

You gain one additional charge for Draconic Tail.

You can use Draconic Wings limitlessly.

You now have complete control of Draconic Retaliation.

You also gain Blood Curse of the Claw.

Previous Versions

Name Date Modified Views Adds Version Actions
1/10/2023 4:33:31 AM
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1/13/2023 6:01:17 PM
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