Ranger
Base Class: Ranger

Rangers of this archetype have been transformed in some way due to contact with creatures from the lower planes. Whether this behavior emerges from demonic possession or just being tainted by evil, these rangers find hunting and killing their (often innocent) prey to be their ultimate desire. While many of these rangers are evil and twisted, some choose to bring revenge solely upon the demonic powers that corrupted them, ultimately fighting for good.

Hellbringer Spells

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Hellbringer Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Hellbringer Spells

Ranger Level Spell
3rd hellish rebuke
5th darkness
9th fear
13th evard's black tentacles
17th dispel evil and good

Demonic Strike

At 3rd level, you are able to bring out your devilish powers upon your foes. Whenever you hit a creature with a weapon attack, you may choose to deal an additional 2d6 fire damage. If the target creature is a celestial or fiend, this extra damage ignores any resistances or immunities. You may use this feature only once per turn. 

You can use this feature a number of times equal to your half your ranger level, rounded down. You regain all expended uses when you finish a long rest.

Devilish Charm

Starting at 7th level, your fiendish nature allows you to deceive and intimidate others without a passing thought. Whenever you make a Charisma (Deception) or Charisma (Intimidation) check, you gain a bonus to the check equal to your Wisdom modifier.

Damn Thy Enemy

At 11th level, you actively seek to seal the fates of those close to death. If you see a creature that has 20 hit points or less, you know that fact about them.

Additionally, if a creature that you can see has 20 hit points or less after you hit them with a weapon attack, you may make an additional weapon attack against them using your reaction.

Fiendish Sight

At 15th level, you gain the perception capabilities of archdevils and demon lords. You gain darkvision out to 120 feet, and magical darkness doesn't impede your vision.

In addition, if you can see a creature within 120 feet of you, you can use your reaction to gain the knowledge of if they are a celestial, fiend, or neither.

Previous Versions

Name Date Modified Views Adds Version Actions
4/19/2019 5:45:13 PM
33
0
1.0
Coming Soon
4/19/2019 5:48:32 PM
9
0
1.1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes