Rogue
Base Class: Rogue

Wtih calm breath and steady aim, your able to always shot your weapons with the most deadly precision. Snipers like you may spend long hours cleaning your weapons, finding the spot and stalking your target to choose when and where to call the shoot.

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with Firearms and tinker's tools. All your Firearms gain a +2 to their missfire score.

Mark Target

Starting at 3rd level, can uso your bonus action to mark a creature within 120 ft. as your target. You can use your Sneak Attack against your maked target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it, if you hit your target with a ranged attack with a Firearm.

This benefit lasts for 1 minute, until you lose sight of the target or you use this feature against a different target.

Dagger and shoot

Starting at 9th level, you have trained to get close and personal with your targets. While you are holding a light and finesse melee weapon in one hand and a one handed firearm on the other, immediately after taking the attack action with your light and finesse melee weapon, you can use your bonus action to attack with advantage with your one handed firearm against the same target. Your firearm gains a +3 to its missfire score to that attack roll. You need a loaded firearm to use this bonus action.

Pursuit

Beginning at 13th level, you've learn to find the moment to strike, growing patience. As an action, you can focus on your marked target. The mark against that target last 1 hour and it doesn't end if you lose sight of it. You have advantage on skill rolls to track your target until the mark ends.

Deadly Shoot

Starting at 17th level, you are being able to drop your targets effortless. As an action, you can make a special attack against a marked target. Your firearm gains a +5 to it's missfire score to the attack roll. If you hit a marked creature with this special attack, the target must make a Constitution saving throw (DC 8 + your Dexterity bonus + your Proficency bonus). On a failed save, the target is reduced to 0 hit points. On a successful one, it recives the normal damage from your attack. Once you do so, you can’t use this feature again until you finish a long rest.

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