Base Class: Monk
|
3rd |
Bonus Proficiencies, Stonecrusher |
|
6th |
Hardened Flesh |
|
11th |
Standing Stone, Stone’s Throw |
|
17th |
Smashing Blows |
Bonus Proficiencies
When you choose this tradition at 3rd level, you gain proficiency in the Athletics Skill if you don’t already have it. You also gain proficiency in your choice of Mason’s Tools.
Stonecrusher
When you choose this tradition at 3rd level, you have strengthened your grip to the point that you are able to deal damage in clinches. When you make the Grapple Action and your opponent fails to win the contest, they take damage equal to your Proficiency Bonus. Your opponent takes additional damage this way every time they fail to end the Grappled condition.
Additionally, you are able to grapple creatures up to 2 sizes larger than you and you are able to make the Grapple special attack as a bonus action or as part of your flurry of blows.
Hardened Flesh
Starting at 6th level, you have trained your body to be as hard as rock. You gain the following benefits.
Fists of Stone. Your unarmed strikes now do an additional bludgeoning damage equal to your Wis modifier if you are striking an opponent that is being grappled by you.
Stone Resilience. As a bonus action, you can spend 1 ki point for all attacks against you to be made at disadvantage for 1 minute. You gain resistance to your choice of slashing, piercing, or bludgeoning damage for the duration. The effect ends after one minute has passed or you have taken damage equal to 10 times your proficiency bonus.
Standing Stone
Starting at 11th level, you have learned to sacrifice your movement for additional strength. When you use 0 movement on your turn, you become a size larger, immune to the Prone condition and shove attack, and you have advantage against being grappled until the end of your next turn. You also gain AC equal to your Proficiency Bonus until the end of your next turn.
Additionally, unarmed attacks benefit twice from the Fists of Stone damage modifier.
Stone’s Throw
Starting at 11th level, you have learned to hurl opponents that you are grappling. In place of one of your attack actions, you can spend 3 ki points to throw a target you are grappling. You can throw your target up to 30 feet, subtracting that distance from your movement speed. The target takes bludgeoning damage equal to 6d6 and lands Prone.
Additionally, you can choose to throw your opponent at a creature that you can see within range. You make an attack roll as if your opponent were a monk weapon. The target takes 3d6 bludgeoning damage + the normal monk weapon modifiers. The thrown opponent lands 5 feet closer to you than the target of the throw on a success or failure.
Smashing Blows
At 17th Level, your fists have become harder than any other natural surface. You gain a burrowing speed of 30 feet. Additionally, you treat a roll of 15 or higher as a 20 when making attack rolls against structures or Constructs.
Bonus Proficiencies
When you choose this tradition at 3rd level, you gain proficiency in the Athletics Skill if you don’t already have it. You also gain proficiency in your choice of Mason’s Tools or Jeweler’s Tools.
Stonecrusher
When you choose this tradition at 3rd level, you have strengthened your grip to the point that you are able to deal damage in clinches. When you make the Grapple Action and your opponent fails to win the contest, they take damage equal to your Proficiency Bonus. Your opponent takes additional damage this way every time they fail to end the Grappled condition.
Additionally, you are able to grapple creatures up to 2 sizes larger than you and you are able to make the Grapple special attack as a bonus action or as part of your flurry of blows.
Hardened Flesh
Starting at 6th level, you have trained your body to be as hard as rock. You gain the following benefits.
Fists of Stone. Your unarmed strikes now do an additional bludgeoning damage equal to your Wis modifier if you are striking an opponent that is being grappled by you.
Stone Resilience. As a bonus action, you can spend 1 ki point for all attacks against you to be made at disadvantage for 1 minute. You gain resistance to your choice of slashing, piercing, or bludgeoning damage for the duration. The effect ends after one minute has passed or you have taken damage equal to 10 times your proficiency bonus.
Standing Stone
Starting at 11th level, you have learned to sacrifice your movement for additional strength. When you use 0 movement on your turn, you become immune to the Prone condition and shove attack, and you have advantage against being grappled until the end of your next turn. You also gain AC equal to your Proficiency Bonus until the end of your next turn.
Additionally, unarmed attacks benefit twice from the Fists of Stone damage modifier.
Stone's Throw
Starting at 11th level, you have learned to hurl opponents that you are grappling. In place of one of your attack actions, you can spend 3 ki points to throw a target you are grappling. You can throw your target up to 30 feet, subtracting that distance from your movement speed. The target takes bludgeoning damage equal to 6d6 and lands Prone.
Additionally, you can choose to throw your opponent at a creature that you can see within range. You make an attack roll as if your opponent were a monk weapon. The target takes 3d6 bludgeoning damage + the normal monk weapon modifiers. The thrown opponent lands 5 feet closer to you than the target of the throw on a success or failure.
Smashing Blows
At 17th Level, your fists have become harder than any other natural surface. You gain a burrowing speed of 30 feet. Additionally, you treat a roll of 15 or higher counts as a critical for you against structures and Constructs.
Comments