Base Class: Barbarian
Mars the First Son of Heaven is an aggressive melee strength hero who controls the battlefield with numerous knockbacks and impassable terrain. Equipped with a large shield, his Bulwark passively blocks attacks from the front and sides, making him a very durable fighter in most situations. The same shield allows him to smash enemies and knock them back, dealing critical damage that ignores all evasion. The Spear of Mars can be thrown at long range, piercing enemies to push them back, and stunning them upon contact with trees or terrain. Mars' most potent ability creates an Arena Of Blood, a circular zone where no enemy can exit or enter, as well as blocking enemy attacks from the outside. Used correctly, the Arena Of Blood can decisively split and cut off enemies from support during teamfights, making Mars a valuable asset to his team, as well as a highly dangerous opponent.
Spear of Mars
At 3rd level, as an action, you conjure and throw a Spear with deadly precision, hitting the first enemy it comes in contact with along a 60 ft line. When it hits the target they are skewered on the spear and pushed back based on their size. If a skewered target hits a tree, building, cliff, or anything surface they can be impaled to and they must be able to escape by passing a DC strength saving throw based on their size.
You may use an actual spear when using this ability (causing the spear to glow blood red aura around it), however, it takes up your bonus action as well as your action. When you use a real spear with the ability you may calculate the damage throwing the spear would cause.
|
Size |
DC SAVE at lvl 3 |
Push |
DC Save at lvl 12 |
|---|---|---|---|
|
Tiny |
10+STR |
30 ft |
10+STR+Prof |
|
Small |
9+STR |
25 ft |
9+STR+Prof |
|
Medium |
8+STR |
20 ft |
8+STR+Prof |
|
Large |
7+STR |
15 ft |
7+STR+Prof |
|
Huge |
6+STR |
10 ft |
6+STR+Prof |
|
Gargantuan |
5+STR |
5 ft |
5+STR+Prof |
God's Rebuke
At 6th level as an action you slam your shield on the ground causing enemies in front (15 ft long by 5 ft forward) to be knocked back 10 ft regardless of size and damaging all targets in the area of the ability 1 point of guaranteed damage regardless of immunity or resistance from damage.
Bulwark
At 10th level, you have trained to use your shield to protect you from your sides and front more effectively. When you wield your shield to block an attack when hit from the front or sides you may add +1 AC when attacked from the side or front however to you have -1 AC when attacked from behind. You have an improvement in this ability at level 15. You may not decide not to use this ability, because it is passive and will always occur when you are using your shield. This ability is in addition to any benefits gained through abilities or items.
At 15th level, the front and side gain AC is +2, and back AC is -2
Arena of Blood
After a short formation time (an Action) summon a circular arena, centered on you, with a diameter of 40 ft and 30 ft high similar looking to a coliseum. It will block enemy movement or attacks from either entering or exiting. Entering or escaping is only possible by climbing or flying over. Any friend or enemy in the area of the arena are trapped inside. The arena cannot be destroyed and will be up for 10 rounds. The walls of the arena can be used for Spear of Mars. The ability can be used 2 times per day.
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