Warlock
Base Class: Warlock

Most warlocks receive their power from sentient creatures of great power, but warlocks taking their power from a planar intersect take theirs by force. They have entombed their physical forms in the blinding light of the intersection, becoming one with it, pulling on this tear in the natural order of the universe for elemental power. With training, intersect warlocks can reach not into but through their patron, taking power from both it and the void accessible past it.

Expanded Spell List

The Intersect lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells

1st

chromatic orb, absorb elements

2nd

blur, vortex warp

3rd

elemental weapon, blink

4th

arcane eye, summon elemental

5th

wall of force, dispel evil and good

Bipartisan Support

Starting at 1st level, when you choose this subclass, you have entwined your essence with the spot where two planes meet, gaining access to elemental power. Your connection grants you resistance to two damage types of your choice. Alongside this, when you cast a spell that gives you a choice in damage type (such as chromatic orb or elemental weapon), that choice must be one of the two types of damage you choose when taking this feature. These two types are also used when taking your 10th and 14th-level subclass features.

Acid-Cold

You are resistant to Acid and Cold damage. Alongside this, when you cast a spell that gives you a choice in damage type (such as chromatic orb or elemental weapon), that choice must be one of these two types of damage.

Acid-Fire

You are resistant to Acid and Fire damage. Alongside this, when you cast a spell that gives you a choice in damage type (such as chromatic orb or elemental weapon), that choice must be one of these two types of damage.

Acid-Lightning

You are resistant to Acid and Lightning damage. Alongside this, when you cast a spell that gives you a choice in damage type (such as chromatic orb or elemental weapon), that choice must be one of these two types of damage.

Cold-Fire

You are resistant to Fire and Cold damage. Alongside this, when you cast a spell that gives you a choice in damage type (such as chromatic orb or elemental weapon), that choice must be one of these two types of damage.

Cold-Lightning

You are resistant to Lightning and Cold damage. Alongside this, when you cast a spell that gives you a choice in damage type (such as chromatic orb or elemental weapon), that choice must be one of these two types of damage.

Lightning-Fire

You are resistant to Lightning and Fire damage. Alongside this, when you cast a spell that gives you a choice in damage type (such as chromatic orb or elemental weapon), that choice must be one of these two types of damage.

Void Flinch

Starting at 6th level, you can momentarily merge with the space beyond any planes, becoming partially incorporeal. Using your Reaction, you can reduce the damage of an attack on you by an amount equal to your Warlock level. Additionally, you gain advantage on Dexterity saving throws against effects that would otherwise cause you to take half damage on a successful save.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). Once you use this feature, you can’t use it again until you finish a short or long rest.

Planar Infusion

Starting at 10th level, you can draw immense power from the planes you have connected yourself to. When you cast a spell that deals damage of the type associated with your Bipartisan Support feature, you can add your Charisma modifier to the damage dealt.

The Rift

At 14th level, you can force energy to siphon out of the void between planes to unleash a devastating attack. As an action, you can open a rift to the nothingness, releasing a wave of planar energy. Each creature within a 30-foot cone must make a Dexterity saving throw. The DC for this saving throw is equal to 8 + your Charisma modifier + your Proficiency Bonus. On a failed save, they take damage equal to 6d8 plus your Charisma modifier, and half as much damage on a successful save. The damage type one of the types associated with your Bipartisan Support feature.

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