Rogue
Base Class: Rogue

The Nightblade is a rogue archetype that embodies the power and mystery of the moon. They are skilled in harnessing the lunar energy to enhance their weapons and strike from the shadows. They are able to tap into the full potential of the moon, infusing their weapon with pure lunar energy, allowing them to cut through armor and flesh with ease. And with their mastery over the moon, they are able to transform into beings of pure lunar energy, granting them the ability to heal from radiant damage and move through objects as if they were difficult terrain. If you're looking for a rogue subclass that embodies the power and mystery of the moon, the Nightblade is the perfect choice for you.

Moonblade

3rd-level Nightblade feature

You gain the ability to harness the power of the moon to enhance your weapons. As a bonus action, you can imbue your weapon with lunar energy, causing it to gain the finesse property and deal an additional 1d4 radiant damage on hit for 1 minute.

You can imbue your weapon with lunar energy a number of times equal to your proficiency bonus per short rest.

When you reach 5th level, the size of your Lunar Energy dice increases to 2d4, at 11th level, your weapon attacks score a critical hit on a roll of 19 or 20 when it is imbued with lunar energy.

Moonlight Motes

9th-level Nightblade feature

You have the ability to weave the power of the moon into your thieving techniques. As an action, you can use your thieves’ tools to conjure a number of motes of moonlight equal to your proficiency bonus. Each mote orbits within 5 feet of you, is intangible, and sheds dim light in a 5-foot radius. The motes last until you finish a short or long rest, or dismiss them on your turn (no action required).

As a bonus action while you have an active mote of moonlight, you can send one or more motes streaking toward one of more creatures you can see within 60 feet of you. When you do so, make a ranged weapon attack rolll for each mote you send. On a hit, the target takes 1d10 radiant damage. You can send up to a number of motes equal to your proficiency bonus at a time.

You can conjure motes of moonlight once per long rest.

Full-Moon Blade

13th-level Nightblade feature

You have mastered the art of infusing your weapon with the power of the moon, allowing you to tap into its full potential. By expending a mote of moonlight as a bonus action from your Moonlight Motes feature, you can transform a one-handed weapon in your hand into a powerful full-moon blade.

This weapon is imbued with the essence of the moon and is made of pure lunar energy, it lasts for 1 hour or until you dismiss it as a bonus action. It deals 2d8 radiant damage on hit, has the finesse, light and thrown properties (range 20/60) and during a full-moon it attacks should also be made with advantage.

The full-moon blade is a weapon of pure lunar energy, it glows with a pale blue light and its edge is sharp as a razor. It is light as a feather yet it is as strong as steel, and it can cut through armor and flesh with ease. Its power is enhanced during a full moon and on the astral plane, increasing its damage by 1d8.

Eclipse

17th-level Nightblade feature

You have fully embraced the power of the moon and have become one with its energy. Your body is infused with lunar energy, granting you the ability to transform into a being of pure lunar energy.

As an action, you can assume the form of a being of pure lunar energy for 1 minute. In this form, you gain the following benefits:

  • Radiant damage dealt to you heals you instead for the same amount.
  • You can move through creatures and objects as if they were difficult terrain.

You can use this feature once per long rest.

Additionally, as a bonus action, you can expend a mote of moonlight from your Moonlight Motes feature to grant yourself and any allies within 30 feet of you temporary hit points equal to your Nightblade level and grant them resistance to radiant damage for 1 minute.

Nightblade Image

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