Base Class: Fighter
Think Van Helsing Crossbow Slinger.
Magic Bolt
At 7th level, you gain the ability to infuse bolts with magic. Whenever you fire a nonmagical bolt from a crossbow, you can make it magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The magic fades from the bolt immediately after it hits or misses its target.
Crossbow Proficiency
Starting when you choose this archetype at 3rd level, you gain proficiency with crossbows, allowing you to add your proficiency bonus to attacks made with crossbows.
Crossbowsmith
Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft walloping bolts at half the cost, repair damaged crossbows, or even draft and create new ones (DM’s discretion). Some extremely experimental and intricate crossbows are only available through crafting.
Adept Marksman
When you choose this archetype at 3rd level, you learn to perform powerful trick shots to disable or damage your opponents using your crossbows.
Trick Shots. You learn two trick shots of your choice, which are detailed under “Trick Shots” below. Many maneuvers enhance an attack in some way. Each use of a trick shot must be declared before the attack roll is made. You can use only one trick shot per attack.
You learn an additional trick shot of your choice at 7th, 10th, 15th, and 18th level. Each time you learn a new trick shot, you can also replace one trick shot you know with a different one.
Grit. You gain a number of grit points equal to your Dexterity modifier (minimum of 1). You regain 1 expended grit point each time you roll a 20 on the d20 roll for an attack with a crossbow, or deal a killing blow with a crossbow to a creature of significant threat (DM’s discretion). You regain all expended grit points after a short or long rest.
Saving Throws. Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The saving throw DC is calculated as follows:
Trick Shot save DC = 8 + your proficiency bonus + your Dexterity modifier
Quickdraw
When you reach 7th level, you add your proficiency bonus to your initiative. You can also stow a hand crossbow, then draw another hand crossbow as a single object interaction on your turn.
Rapid Shot
Upon reaching 10th level, you learn how to quickly trigger a crossbow. You can spend a grit point to use your bonus action as 1 additional crossbow attack.
Ever-Ready Shot
Starting at 15th level, your magical marksmanship is available whenever battle starts. If you roll initiative and have no uses of grit remaining, you regain one use of it.
Vicious Intent
At 18th level, your crossbow attacks score a critical hit on a roll of 19-20, and you regain a grit point on a roll of 19 or 20 on a d20 attack roll.
Hemorrhaging Critical
Upon reaching 18th level, whenever you score a critical hit on an attack with a crossbow, the target additionally suffers half of the damage from the attack at the end of its next turn.
Trick Shots
These trick shots are presented in alphabetical order.
Dazing Shot
When you make a crossbow attack against a creature, you can expend one grit point to attempt to dizzy your opponent. On a hit, the creature suffers normal damage and must make a Constitution saving throw or suffer disadvantage on attacks until the end of their next turn.
Deadeye Shot
When you make a crossbow attack against a creature, you can expend one grit point to gain advantage on the attack roll.
Disarming Shot
When you make a crossbow attack against a creature, you can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.
Forceful Shot
When you make a crossbow attack against a creature, you can expend one grit point to attempt to trip them up and force them back. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or be pushed 15 feet away from you.
Piercing Shot
When you make a crossbow attack against a creature, you can expend one grit point to attempt to fire through multiple opponents. The initial attack uses the normal attack roll. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment.
Violent Shot
When you make a crossbow attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. For each grit point expended, the attack roll gains a -2 to hit. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage.
Winging Shot
When you make a crossbow attack against a creature, you can expend one grit point to attempt to topple a moving target. On a hit, the creature suffers normal damage and must make a Strength saving throw or be knocked prone.
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